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I'm currently in search primarily for a skeleton model - I'm not really
interested in being able to do much with it, just be able to place it. I've
seen one in a post a few weeks ago (but can't find it) and looked around
Ken's linked but not found any. Any ideas? Is there a definitive place I
can go to find free models?
Secondly can anybody give me any tips on creating the best landscapes (I'm
using heightfields)? Should I save the greyscale images as 24bit or 32bit?
Thanks
Peter Cracknell
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From: Christoph Hormann
Subject: Re: Best place to find free models?
Date: 11 Jul 2001 16:27:44
Message: <3B4CB741.2530749F@gmx.de>
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Peter Cracknell wrote:
>
> Secondly can anybody give me any tips on creating the best landscapes (I'm
> using heightfields)? Should I save the greyscale images as 24bit or 32bit?
> Thanks
24bit or 32bit?
Usually you would use 8 or 16 bit for heightfields (as PNG or PGM format
for example), 24 bit TGA with red and green channel for the height values
is another common form.
Programs for generating heightfields can be found in Ken's links or in the
terrain simulation liks on my site:
http://www.schunter.etc.tu-bs.de/~chris/terlinks.html
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3B4CB741.2530749F@gmx.de...
> > Secondly can anybody give me any tips on creating the best landscapes
(I'm
> > using heightfields)? Should I save the greyscale images as 24bit or
32bit?
> > Thanks
>
> 24bit or 32bit?
>
> Usually you would use 8 or 16 bit for heightfields (as PNG or PGM format
> for example), 24 bit TGA with red and green channel for the height values
> is another common form.
Oh I see, it's just that when I save in Photoshop as a TGA is gives me the
option of 16bit, 24bit or 32bit - I've just done some tests and 32bit seems
to produce the best results.
I'm checking out the links now.
Peter Cracknell
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Peter Cracknell <pc### [at] lineone net> wrote:
: Oh I see, it's just that when I save in Photoshop as a TGA is gives me the
: option of 16bit, 24bit or 32bit
That's probably because you are outputting a color image, not a b/w one.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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http://www.meta3d.com/3dmodels_char.html
You'll need to convert it from 3ds format to a pov include using 3DWin:
http://www.stmuc.com/thbaier/products.html
or Crossroads: http://home.europa.com/~keithr/Crossroads/index.html
or something.
Bob H.
"Peter Cracknell" <pc### [at] lineone net> wrote in message
news:3b4c8ffa@news.povray.org...
> I'm currently in search primarily for a skeleton model -
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"Warp" <war### [at] tag povray org> wrote in message
news:3b4cd95c@news.povray.org...
> Peter Cracknell <pc### [at] lineone net> wrote:
> That's probably because you are outputting a color image, not a b/w one.
:) now I feel stupid. Though I desaturated the image, it would officially
be classed as a colour image, oops - thanks
Peter Cracknell
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"Bob H." <omn### [at] msn com> wrote in message
news:3b4cde8c@news.povray.org...
> http://www.meta3d.com/3dmodels_char.html
Thanks very much
Peter Cracknell
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