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Hi Bill!
I never used Isosurface before, nor Megapov but what about:
#local Sun = function(SunMass/(max((x-SunPosx)*(x-SunPosx)+
(z-SunPosz)*(z-SunPosz),1/hole_deep)))
isosurface {
funcition {y+Sun[+Earth]}
...
just insert a Povrayunit equalent Sunmass and SunPos, do the same for
earth and so on.
hole_deep keeps the isosurface from getting infinit at the exact
points of the
pointmasses. Define somewhat 100.
its from the formular
F = G*m1*m2/R^2
That is the force between to pointmasses. G is the gravityconstant
cukk
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"KalleK" <kal### [at] gmx de> wrote in message news:3b12811b$1@news.povray.org...
> Hi Bill!
>
> I never used Isosurface before, nor Megapov but what about:
>
> #local Sun = function(SunMass/(max((x-SunPosx)*(x-SunPosx)+
>
> (z-SunPosz)*(z-SunPosz),1/hole_deep)))
> isosurface {
> funcition {y+Sun[+Earth]}
This seems to be working... and you say you never worked with
isosurfaces before?
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> This seems to be working... and you say you never worked with
> isosurfaces before?
Yes. I downloaded MegaPov 0.6 sometimes, let all so examples render,
but then leave aside, waiting for 3.5 ...
Now I took a look at some isopovcode to get to know the system of
function. Some trail and error, and here it goes. When I rendered the
scene, there were some artefacts (unlighted areas), but I thought that
would be normal - accuracy problem.
cukk
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