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8 Aug 2024 06:15:13 EDT (-0400)
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From: Jamie Davison
Subject: Re: POVRay Dreamcast port
Date: 8 Apr 2001 09:31:38
Message: <MPG.153a6e7feaf8e1989898b0@news.povray.org>
> >  (Caveat: My experience of POV on RISC
> > machines is limited to Acorn Archimedes systems  which compared *Very*
> 
> Because it didn't have an FPU?

Quite possibly.  I forgot to mention that this was about 6 or so years 
ago and given how much things have moved on I wasn't really expecting the 
current crop of RISC based machines to have the same flaws.

Well, that'll teach me to fling off a quick comment without thinking too 
much about things first...  :)

Bye for now,
     Jamie.


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From: Jamie Davison
Subject: Re: POVRay Dreamcast port
Date: 8 Apr 2001 09:31:39
Message: <MPG.153a74e5761ac8cb9898b1@news.povray.org>
> > Yep, but IIRC the SH4 is a RISC chip, and I've never seen POV running at 
> > any great speed on a RISC chip (Caveat: My experience of POV on RISC 
> > machines is limited to Acorn Archimedes systems  which compared *Very* 
> > poorly, even to my old 486DX2/66, and so may not apply to the SH4)
> 
> The PowerPC processors are RISC, and while they aren't the top 
> performers, they are far better than you implied. My 350MHz G3 rendered 
> skyvase.pov at 640*480, using adaptive antialiasing with a threshold of 
> 0.3, in 1 minute 33 seconds.

Pretty good, My PII-300 manages 2'20" with method 1, and 3'3" with method 
2.

Oh, and please note I wasn't having a go at Macs, in fact I'd forgotten 
that they were RISC based while I wrote my previous post.

Bye for now,
     Jamie.


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From: Warp
Subject: Re: POVRay Dreamcast port
Date: 8 Apr 2001 09:47:13
Message: <3ad06be0@news.povray.org>
Jamie Davison <jam### [at] ntlworldcom> wrote:
: Yep, but IIRC the SH4 is a RISC chip, and I've never seen POV running at 
: any great speed on a RISC chip

  The 333MHz sparcv9 processor used in the Sun Ultra 5 is a RISC processor.
POV-Ray renders there faster than with a P-II 350MHz.

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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From: Michael Brown
Subject: Re: POVRay Dreamcast port
Date: 11 Apr 2001 07:51:43
Message: <3ad4454f@news.povray.org>
I saw the other posts about speeds and remembered I quick look I did a while
ago. Alpha's came out at about 2-3x pixels per megahertz compared even to a
TBird.

Alpha's smoke most other CPU's when it comes to raytracing :)

---
Michael Brown

Physics is no fun if you disregard friction.
"Jamie Davison" <jam### [at] ntlworldcom> wrote in message
news:MPG.1539782b51913029898ad@news.povray.org...
> > > While we are awaiting the actual benchmark figures, I think it will be
safe
> > > to assume that its around the 3 hours mark for the standard
skyvase.pov at
> > > 640x480.
> >
> > 3 HOURS !?!  My old XT could do it in 3 hours!
>
> Yep, but IIRC the SH4 is a RISC chip, and I've never seen POV running at
> any great speed on a RISC chip (Caveat: My experience of POV on RISC
> machines is limited to Acorn Archimedes systems  which compared *Very*
> poorly, even to my old 486DX2/66, and so may not apply to the SH4)
>
> Bye for now,
>      Jamie.
>


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