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From: GrimDude
Subject: DTA and tiling images
Date: 6 Jan 2001 19:14:44
Message: <3a57b4f4@news.povray.org>
I did this once, but no telling which version I had at the time. I thought
there was a /tile command for DTA, but I can no longer find it in the
documents.

I have 16 images at 256x256x256 res. ands would like to tile them to a
1024x1024x256 res. image in a 4x4 array. Does anyone have an idea what the
command for this is?

Grim


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From: Ken
Subject: Re: DTA and tiling images
Date: 6 Jan 2001 22:58:33
Message: <3A57E996.12B84581@pacbell.net>
GrimDude wrote:
> 
> I did this once, but no telling which version I had at the time. I thought
> there was a /tile command for DTA, but I can no longer find it in the
> documents.
> 
> I have 16 images at 256x256x256 res. ands would like to tile them to a
> 1024x1024x256 res. image in a 4x4 array. Does anyone have an idea what the
> command for this is?
> 
> Grim

In version 2.2.7 the tiling command is -

(Tiling)
    /TILE#         Tile images # by #
    /TILEX#        Tile images horizontally, # per picture
    /TILEY#        tile images vertically, # per picture

 (Geometrical transformation options)
    /CL#,#[,#,#]   Clip the input picture.  The first two numbers
                   specify the top-left, and the other two numbers
                   control the width and depth.
    /CLP#,#[,#,#]  clip from top-left (after scaling)
    /LOC#,#[,#]    specify where to place image (default is 0,0)
                   The final number specifies time
    /LT            Make /LOC base vertical coords from the top edge
                   instead of the center.
    /LB            Make /LOC base vertical coords from the bottom edge.
    /LL            Make /LOC base horizontal coords from the left edge
                   instead of the center
    /LR            Make /LOC base horizontal coords from the right edge
    /ROT#[,#]      rotation... first number represents angle, second
                   is for time
    /SC[#,#[,#]]   rescale pictures to screen res. or specified size
    /SCF[#,#[,#]]  fast, but dumb, rescale


I am not sure these options are still available in v3.0 but you can
try. If not then I still have the earlier version I can send you
along with the docs for it.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Dearmad
Subject: Re: DTA and tiling images
Date: 6 Jan 2001 23:34:30
Message: <3A57F31A.DD95F43F@teleport.com>
If you need 2.2.7 go to: www.teleport.com/~dearmad  I house it there. 
2.2.7 is much  better than the v3.0 DOS version which wiped out some
critical features- I use it over 3.0 all the time.


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From: Dearmad
Subject: for the keyboard antipathetic:
Date: 6 Jan 2001 23:38:14
Message: <3A57F3FA.40D09430@teleport.com>
link for the lazy: http://www.teleport.com/~dearmad


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From: GrimDude
Subject: Re: for the keyboard antipathetic:
Date: 6 Jan 2001 23:59:19
Message: <3a57f7a7@news.povray.org>
Thanks guys! :)

Grim

"Dearmad" <dea### [at] teleportcom> wrote in message
news:3A57F3FA.40D09430@teleport.com...
> link for the lazy: http://www.teleport.com/~dearmad


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From: Ken
Subject: Re: DTA and tiling images
Date: 7 Jan 2001 00:00:42
Message: <3A57F828.96783C62@pacbell.net>
Dearmad wrote:
> 
> If you need 2.2.7 go to: www.teleport.com/~dearmad  I house it there.
> 2.2.7 is much  better than the v3.0 DOS version which wiped out some
> critical features- I use it over 3.0 all the time.

Yabutt... v3.0 putsout AVI's which is kinda kool. :)

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: for the keyboard antipathetic:
Date: 7 Jan 2001 00:01:34
Message: <3A57F85C.6FAF15BC@pacbell.net>
GrimDude wrote:
> 
> Thanks guys! :)

You are welcome. Check your clock. It's off a bit.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: DTA and tiling images
Date: 7 Jan 2001 03:03:00
Message: <3A5822E2.7C5F5D10@pacbell.net>
Dearmad wrote:
> 
> If you need 2.2.7 go to: www.teleport.com/~dearmad  I house it there.
> 2.2.7 is much  better than the v3.0 DOS version which wiped out some
> critical features- I use it over 3.0 all the time.

By the way... The v3.0 Alpha4 version you have on your site is obsolete.
You dissapeared a while back and I had to come up with a new link to DTA.
After floundering about for a couple of weeks I finally hunted down Dave
and he was kind enough to compile a final (no Alpha) release of v3.0 for
me. I have made it available, with Dave's permission, on the ftp server
at pvoray.org - ftp://ftp.povray.org/pub/povray/utilities/dta/

You may wish to update your site with the latest and last version
Dave plans to make available.

Cheers,

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: GrimDude
Subject: Re: for the keyboard antipathetic:
Date: 7 Jan 2001 05:19:17
Message: <3a5842a5@news.povray.org>
It'll only go off again. Overclocking I think... if not something in bios...

Grim

"Ken" <tyl### [at] pacbellnet> wrote in message
news:3A57F85C.6FAF15BC@pacbell.net...
>
>
> GrimDude wrote:
> >
> > Thanks guys! :)
>
> You are welcome. Check your clock. It's off a bit.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Dearmad
Subject: Re: DTA and tiling images
Date: 7 Jan 2001 12:10:23
Message: <3A58A444.D1954CBC@teleport.com>
> Yabutt... v3.0 putsout AVI's which is kinda kool. :)

Yeah true... and darn good ones at that- I sometimes use Bink for my AVI
needs though.  Depends upon which folder I find myself in sometimes. :o)

I keep both around, and the WIN version too.


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