POV-Ray : Newsgroups : povray.general : When POVRay 3.5 Server Time
8 Aug 2024 20:22:11 EDT (-0400)
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From: Warp
Subject: Re: When POVRay 3.5
Date: 15 Dec 2000 06:23:57
Message: <3a39ff4d@news.povray.org>
Why everyone is so desperate?
  I personally prefer a well-tested and mature program later than a
half-hearted and buggy program now.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Roberto Ferrer de Amorim
Subject: Re: When POVRay 3.5
Date: 15 Dec 2000 08:46:23
Message: <3A3A1FDB.2A7046BB@comdesconto.com.br>
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/

A little off-topic... but great one-liner, by the way. :-)


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From: Lutz-Peter Hooge
Subject: Re: When POVRay 3.5
Date: 15 Dec 2000 12:30:58
Message: <MPG.14a4741aca9ef6ef989685@news.povray.org>
Hello,

> A little off-topic... but great one-liner, by the way. :-)
Did you know what it does without compiling it?  

Lutz


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From: David Fontaine
Subject: Re: When POVRay 3.5
Date: 15 Dec 2000 17:12:49
Message: <3A3A9693.29B8A915@faricy.net>
Warp wrote:

>   I personally prefer a well-tested and mature program later than a
> half-hearted and buggy program now.

What? They still make those? ;)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Zeger Knaepen
Subject: Re: When POVRay 3.5
Date: 19 Dec 2000 04:38:38
Message: <3a3f2c9e$1@news.povray.org>
> >   I personally prefer a well-tested and mature program later than a
> > half-hearted and buggy program now.
>
> What? They still make those? ;)
I do.



--
ZK
http://www.povplace.be.tf


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From: Warp
Subject: Re: When POVRay 3.5
Date: 19 Dec 2000 04:40:25
Message: <3a3f2d09@news.povray.org>
Zeger Knaepen <zeg### [at] studentkuleuvenacbe> wrote:
:> >   I personally prefer a well-tested and mature program later than a
:> > half-hearted and buggy program now.
:>
:> What? They still make those? ;)
: I do.

  Half-hearted buggy programs?-)

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ian Burgmyer
Subject: Re: When POVRay 3.5
Date: 15 Jan 2001 11:51:20
Message: <3a632a88$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3a39ff4d@news.povray.org...
>   Why everyone is so desperate?
>   I personally prefer a well-tested and mature program later than a
> half-hearted and buggy program now.

Much agreed.

Personally, I don't even use half the features in POV (Plain Old POV), so
POV 3.5, or even MegaPOV probably wouldn't do me much good :-)

Until Moray supports it, that is.  Heh heh heh!

-Ian


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From: David Fontaine
Subject: Re: When POVRay 3.5
Date: 15 Jan 2001 21:46:36
Message: <3A63B4D3.FD42C674@faricy.net>
Ian Burgmyer wrote:

> Personally, I don't even use half the features in POV (Plain Old POV), so
> POV 3.5, or even MegaPOV probably wouldn't do me much good :-)

But you still use a lot, no? Just because you don't use everything in one
doesn't mean the other can't be useful. Even with a modeller, you could get
some limited use out of MegaPOV from new texture options like conserve_energy
and variable reflection. As for hand-coding there's all the more, like
trace() and isosurface. Even with Plain Old POV, there's features like poly
and macro you can't access with a modeller.


> Until Moray supports it, that is.  Heh heh heh!

Modellers are all good and fun, but they'll never be able to do things like
isosurface...

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Rick [Kitty5]
Subject: Re: When POVRay 3.5
Date: 16 Jan 2001 06:05:12
Message: <3a642ae8@news.povray.org>
> > Until Moray supports it, that is.  Heh heh heh!
>
> Modellers are all good and fun, but they'll never be able to do things
like
> isosurface...

if povray can evaluate an iso surface, i am very sure with some creative
programming a modeller could do the same - and dont forget, in a modelling
environment you not allways after the same level of precision as the final
render.

all we need if a mfc programmer who understand iso functions to write a
moray plugin :)
--
Rick

POV-Ray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://kitty5.com
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From: Warp
Subject: Re: When POVRay 3.5
Date: 16 Jan 2001 10:51:27
Message: <3a646dfe@news.povray.org>
Rick [Kitty5] <ric### [at] kitty5com> wrote:
: if povray can evaluate an iso surface, i am very sure with some creative
: programming a modeller could do the same

  Raytracing an isosurface and creating a wireframe from an isosurface are
two different things.
  Both are perfectly possible, though.

-- 
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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