|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Why everyone is so desperate?
I personally prefer a well-tested and mature program later than a
half-hearted and buggy program now.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
A little off-topic... but great one-liner, by the way. :-)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hello,
> A little off-topic... but great one-liner, by the way. :-)
Did you know what it does without compiling it?
Lutz
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Warp wrote:
> I personally prefer a well-tested and mature program later than a
> half-hearted and buggy program now.
What? They still make those? ;)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> > I personally prefer a well-tested and mature program later than a
> > half-hearted and buggy program now.
>
> What? They still make those? ;)
I do.
--
ZK
http://www.povplace.be.tf
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Zeger Knaepen <zeg### [at] studentkuleuvenacbe> wrote:
:> > I personally prefer a well-tested and mature program later than a
:> > half-hearted and buggy program now.
:>
:> What? They still make those? ;)
: I do.
Half-hearted buggy programs?-)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3a39ff4d@news.povray.org...
> Why everyone is so desperate?
> I personally prefer a well-tested and mature program later than a
> half-hearted and buggy program now.
Much agreed.
Personally, I don't even use half the features in POV (Plain Old POV), so
POV 3.5, or even MegaPOV probably wouldn't do me much good :-)
Until Moray supports it, that is. Heh heh heh!
-Ian
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ian Burgmyer wrote:
> Personally, I don't even use half the features in POV (Plain Old POV), so
> POV 3.5, or even MegaPOV probably wouldn't do me much good :-)
But you still use a lot, no? Just because you don't use everything in one
doesn't mean the other can't be useful. Even with a modeller, you could get
some limited use out of MegaPOV from new texture options like conserve_energy
and variable reflection. As for hand-coding there's all the more, like
trace() and isosurface. Even with Plain Old POV, there's features like poly
and macro you can't access with a modeller.
> Until Moray supports it, that is. Heh heh heh!
Modellers are all good and fun, but they'll never be able to do things like
isosurface...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> > Until Moray supports it, that is. Heh heh heh!
>
> Modellers are all good and fun, but they'll never be able to do things
like
> isosurface...
if povray can evaluate an iso surface, i am very sure with some creative
programming a modeller could do the same - and dont forget, in a modelling
environment you not allways after the same level of precision as the final
render.
all we need if a mfc programmer who understand iso functions to write a
moray plugin :)
--
Rick
POV-Ray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
--
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Rick [Kitty5] <ric### [at] kitty5com> wrote:
: if povray can evaluate an iso surface, i am very sure with some creative
: programming a modeller could do the same
Raytracing an isosurface and creating a wireframe from an isosurface are
two different things.
Both are perfectly possible, though.
--
char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |