From: Mick Hazelgrove
Subject: re triangle modellers
Date: 9 Dec 2000 14:47:39
Message: <3a328c5b@news.povray.org>
Hi all
Does anyone know of a mesh modeller/editor that would import a Poser model
and allow me to severely
attack it. I've been though all the Pov links and can't find anything
useful.
Mick
Mick Hazelgrove wrote:
> > Hi all> > Does anyone know of a mesh modeller/editor that would import a Poser model> and allow me to severely> attack it. I've been though all the Pov links and can't find anything> useful.> > Mick
Define "severely attack".
:)
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
From: Mick Hazelgrove
Subject: Re: re triangle modellers
Date: 10 Dec 2000 05:07:48
Message: <3a3355f4@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:3A3308AD.E026C704@pacbell.net...
> Define "severely attack".
Hi Ken
Remove large but specific areas of triangles. The problems seems to be
finding a program that can import the large Poser files.
Mick
From: Geoff Wedig
Subject: Re: re triangle modellers
Date: 15 Dec 2000 11:32:58
Message: <3a3a47ba@news.povray.org>
Mick Hazelgrove <mic### [at] mhazelgrovefsnetcouk> wrote:
> "Ken" <tyl### [at] pacbellnet> wrote in message> news:3A3308AD.E026C704@pacbell.net...>> Define "severely attack".> Hi Ken> Remove large but specific areas of triangles. The problems seems to be> finding a program that can import the large Poser files.
Areas not corresponding to specific body parts, I take it? If you export to
.obj, and take it through 3dwin, you can do it right in the mesh2 format
output. Would be a little ugly, though, unless it is complete body parts
(like a hand or arm or whatever).
Another option you have is to UVmap it with a texture with an alpha channel.
Then just set the alpha channel to 1 for those spots you wish to not be
present. The triangles would be there, just transparent. Would that be
sufficient?
Geoff