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Mick Hazelgrove <mic### [at] mhazelgrovefsnetcouk> wrote:
> "Ken" <tyl### [at] pacbellnet> wrote in message
> news:3A3308AD.E026C704@pacbell.net...
>> Define "severely attack".
> Hi Ken
> Remove large but specific areas of triangles. The problems seems to be
> finding a program that can import the large Poser files.
Areas not corresponding to specific body parts, I take it? If you export to
.obj, and take it through 3dwin, you can do it right in the mesh2 format
output. Would be a little ugly, though, unless it is complete body parts
(like a hand or arm or whatever).
Another option you have is to UVmap it with a texture with an alpha channel.
Then just set the alpha channel to 1 for those spots you wish to not be
present. The triangles would be there, just transparent. Would that be
sufficient?
Geoff
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