POV-Ray : Newsgroups : povray.general : re triangle modellers : Re: re triangle modellers Server Time
8 Aug 2024 14:15:59 EDT (-0400)
  Re: re triangle modellers  
From: Geoff Wedig
Date: 15 Dec 2000 11:32:58
Message: <3a3a47ba@news.povray.org>
Mick Hazelgrove <mic### [at] mhazelgrovefsnetcouk> wrote:


> "Ken" <tyl### [at] pacbellnet> wrote in message
> news:3A3308AD.E026C704@pacbell.net...
>> Define "severely attack".

> Hi Ken

> Remove large but specific areas of triangles. The problems seems to be
> finding a program that can import the large Poser files.

Areas not corresponding to specific body parts, I take it?  If you export to
.obj, and take it through 3dwin, you can do it right in the mesh2 format
output.  Would be a little ugly, though, unless it is complete body parts
(like a hand or arm or whatever).

Another option you have is to UVmap it with a texture with an alpha channel. 
Then just set the alpha channel to 1 for those spots you wish to not be
present.  The triangles would be there, just transparent.  Would that be
sufficient?

Geoff


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