POV-Ray : Newsgroups : povray.general : Realistic waves Server Time
3 Aug 2024 16:24:44 EDT (-0400)
  Realistic waves (Message 1 to 9 of 9)  
From: Anthony D  Baye
Subject: Realistic waves
Date: 20 Nov 2003 02:46:42
Message: <3FBC7160.8A231A1A@Rapidnet.com>
Can anybody tell me how to go about creating a function for an
IsoSurface that would generate realistic looking choppy water?  I'm
looking for a "Stormy Seas" Effect.  Is this even possible?


A.D.B


Post a reply to this message

From: Tom Melly
Subject: Re: Realistic waves
Date: 20 Nov 2003 04:24:03
Message: <3fbc8833$1@news.povray.org>
"Anthony D. Baye" <ban### [at] Rapidnetcom> wrote in message
news:3FBC7160.8A231A1A@Rapidnet.com...
> Can anybody tell me how to go about creating a function for an
> IsoSurface that would generate realistic looking choppy water?  I'm
> looking for a "Stormy Seas" Effect.  Is this even possible?
>

It's certainly possible - play around with f_ridged_mf or f_ridge perhaps? (the
latter would need combining with another function, say one to give a nice wave
effect).

If you hunt around, you'll find a lot of images where iso's have been used to
generate the ocean. A poor example of stormy seas, and using old megapov syntax
iirc, would be:
http://www.tomandlu.co.uk/webres/raytracing/gallery/pics/tmstormc.jpg

(source at http://www.tomandlu.co.uk/webres/raytracing/gallery/tmstormc.zip )

If you want to play with that function, and need help updating to pov 3.5 let me
know.


Post a reply to this message

From: Daniel Prien
Subject: Re: Realistic waves
Date: 20 Nov 2003 08:33:19
Message: <3fbcc29f@news.povray.org>
Anthony D. Baye het secht:

> Can anybody tell me how to go about creating a function for an
> IsoSurface that would generate realistic looking choppy water?  I'm
> looking for a "Stormy Seas" Effect.  Is this even possible?
> 
> 
> A.D.B

Christoph Hormann has some nice stuff about water on his website:

http://www-public.tu-bs.de:8080/~y0013390/pov/water/index.html


Post a reply to this message

From: Samuel Benge
Subject: Re: Realistic waves
Date: 20 Nov 2003 13:10:10
Message: <3FBD0378.7020902@hotmail.com>
Anthony D. Baye wrote:

> Can anybody tell me how to go about creating a function for an
> IsoSurface that would generate realistic looking choppy water?  I'm
> looking for a "Stormy Seas" Effect.  Is this even possible?

Is it possible? Shame on you for even asking that! Of course it's 
possible :) I'm picturing a way right now.... an idea is forming for 
braking waves using a Voronoi function.....

-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


Post a reply to this message

From: Gilles Tran
Subject: Re: Realistic waves
Date: 20 Nov 2003 16:19:22
Message: <3fbd2fda@news.povray.org>

news:3FBC7160.8A231A1A@Rapidnet.com...
> Can anybody tell me how to go about creating a function for an
> IsoSurface that would generate realistic looking choppy water?  I'm
> looking for a "Stormy Seas" Effect.  Is this even possible?
>
The function in the sea scene below can be modified to make the water more
choppy.
http://www.oyonale.com/ressources/english/sources13.htm
It's only part of the problem though. Realism requires foam and spray and
there's no good (easy, fast, good-looking) solution for that...

G.

-- 
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


Post a reply to this message

From: Anthony D  Baye
Subject: Re: Realistic waves
Date: 21 Nov 2003 17:38:16
Message: <3FBE93D7.8A46DE38@Rapidnet.com>
Samuel Benge wrote:

> Anthony D. Baye wrote:
>
> > Can anybody tell me how to go about creating a function for an
> > IsoSurface that would generate realistic looking choppy water?  I'm
> > looking for a "Stormy Seas" Effect.  Is this even possible?
>
> Is it possible? Shame on you for even asking that! Of course it's
> possible :) I'm picturing a way right now.... an idea is forming for
> braking waves using a Voronoi function.....
>

Which is what, exactly?

ADB

>
> --
> Samuel Benge
>
> stb### [at] hotmailcom
> See my website@: http://www.goldrush.com/~abenge/Top/index.html


Post a reply to this message

From: Christopher James Huff
Subject: Re: Realistic waves
Date: 21 Nov 2003 20:52:31
Message: <cjameshuff-9B7C9B.20471421112003@netplex.aussie.org>
In article <3FBE93D7.8A46DE38@Rapidnet.com>,
 "Anthony D. Baye" <ban### [at] Rapidnetcom> wrote:

> > Is it possible? Shame on you for even asking that! Of course it's
> > possible :) I'm picturing a way right now.... an idea is forming for
> > braking waves using a Voronoi function.....
> 
> Which is what, exactly?

It's what the crackle pattern is based on:
http://mathworld.wolfram.com/VoronoiDiagram.html

As for what it has to do with waves, I have no idea...maybe he's 
thinking of multifractals, which I have seen used for this purpose.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


Post a reply to this message

From: Samuel Benge
Subject: Re: Realistic waves
Date: 21 Nov 2003 21:33:03
Message: <3FBECAD2.9020603@hotmail.com>
> Christopher James Huff wrote:
<snip>

> As for what it has to do with waves, I have no idea...maybe he's 
> thinking of multifractals, which I have seen used for this purpose.


Alex Kluchikov made a Voronoi-based diagram in which the center of each 
cell contained a spiral. I thought perhaps this could be used to 
simulate breaking waves, but implementing will be a bit of a chore.

 


-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


Post a reply to this message

From: Frans Verbaas
Subject: Re: Realistic waves
Date: 22 Nov 2003 18:26:16
Message: <3fbff098$1@news.povray.org>
The most used physical desciption of ocean waves is using a number of sine
functions with different frequencies and amplitudes, at random phase
differences. Also, the sine waves are running in different directions. This
is quite complicated matter, too complex to tell here. Best you can do is
find a book on the subject in the library or so.

I must have some pov scene on this, somewhere. See if I can find it.

Note this would give the 'clean' water surface, and you would still have to
add spray and small running waves representing the instantaneous water-wind
contact.

Frans Verbaas

"Anthony D. Baye" <ban### [at] Rapidnetcom> schreef in bericht
news:3FBC7160.8A231A1A@Rapidnet.com...
> Can anybody tell me how to go about creating a function for an
> IsoSurface that would generate realistic looking choppy water?  I'm
> looking for a "Stormy Seas" Effect.  Is this even possible?
>
>
> A.D.B
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.