 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Warp wrote:
> POV-Ray can make perfectly parabolic mirrors and reflect light from
> them. It's far from impossible.
Well, I think it's *nearly* impossible to simulate optical instruments
like telescopes with POV-Ray. Of course you could place the camera at
the focal-point of the lens or mirror and get the magnification effect,
but you can't simulate other effects.
For example, I once tried to simulate how saturn would look if being
viewed through a telescope with different mirror-diameters (the larger
the mirror, the sharper the picture) - but it didn't work. If anybody
has ever managed to simulate such things with POV-Ray I'd be interested...
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Sir Charles W Shults III
Subject: Re: Help Creating parabolic mirrors
Date: 11 Aug 2003 05:49:57
Message: <3f3766c5$1@news.povray.org>
|
|
 |
|  |
|  |
|
 |
Some things can be simulated, but I think (based on what I have found with
my experiments) that the resolution of the image being "magnified" is the
problem- it breaks into big fuzzy blocks.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Thanks to all for the clarification.
Any human eye objects-models out there?
Michael
"Warp" <war### [at] tag povray org> wrote in message
news:3f36d670@news.povray.org...
> Ken <tyl### [at] pacbell net> wrote:
> >> A quadric would be a paraboloid, while a lathe would just look like
one.
>
> > If it looks like a duck and it quacks like a duck...
>
> If it's not a mathematically perfect paraboloid you might get some
> bumps or other unwanted distortions.
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Mon, 11 Aug 2003 09:46:43 -0400, "Michael" <mji### [at] netscape net> wrote:
>Thanks to all for the clarification.
>Any human eye objects-models out there?
>Michael
>
The site is down as I write but try
http://www.3dcafe.com/asp/freestuff.asp
Regards
Stephen
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
In article <3f3747b3$1@news.povray.org>,
sascha <sas### [at] users sourceforge net> wrote:
> > POV-Ray can make perfectly parabolic mirrors and reflect light from
> > them. It's far from impossible.
>
> Well, I think it's *nearly* impossible to simulate optical instruments
> like telescopes with POV-Ray. Of course you could place the camera at
> the focal-point of the lens or mirror and get the magnification effect,
> but you can't simulate other effects.
Telescopes could be done even without photons. A reflecting telescope
could be done in any version of POV that supported reflection, a
refracting one in any version supporting refraction.
> Of course you could place the camera at the focal-point of the lens
> or mirror and get the magnification effect,
You can put the camera at the eyepiece, as you would do with a
real-world camera and telescope.
> but you can't simulate other effects.
You mean wave effects like diffraction? It is true you can't simulate
it, though you could fake it if you really wanted. POV is not designed
for optics simulations, but it is a lot more powerful than you seem to
think.
> For example, I once tried to simulate how saturn would look if being
> viewed through a telescope with different mirror-diameters (the larger
> the mirror, the sharper the picture) - but it didn't work. If anybody
> has ever managed to simulate such things with POV-Ray I'd be interested...
Well, with astronomical telescopes, you will just run into precision
problems. This has nothing to do with how well POV simulates optics.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Christopher James Huff wrote:
>
> Well, with astronomical telescopes, you will just run into precision
> problems. This has nothing to do with how well POV simulates optics.
>
I was refering to another effect which makes objects appear blurry in a
telescope. I'm not sure what causes this effect, but I think it is
bacause the mirror (a paraboloid) will focus only parallel rays (the
object to be viewed must be either a point or ininitely far away). A
planet is neither of both, so not all the light from the planet will be
focused an the same plane, resulting in a blurry image. It gets better
if you use a larger mirror (I guess that's the reason why they use 8
meter mirrors in the VLT :-)
I'm not an astronomer, so I'm not sure about all this!
Maybe this effect can be simulated with POVs focal blur somehow, but I
didn't get it to work.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Among other things, sascha wrote:
> I was refering to another effect which makes objects appear blurry in a
> telescope. I'm not sure what causes this effect, but I think it is
> bacause the mirror (a paraboloid) will focus only parallel rays (the
> object to be viewed must be either a point or ininitely far away). A
> planet is neither of both, so not all the light from the planet will be
> focused an the same plane, resulting in a blurry image. It gets better
> if you use a larger mirror (I guess that's the reason why they use 8
> meter mirrors in the VLT :-)
The main reason for using large telescopes (with large mirrors) is they
receive more light and so allow astronomers to study fainter and more
distant objects.
--
light_source{9+9*x,1}camera{orthographic look_at(1-y)/4angle 30location
9/4-z*4}light_source{-9*z,1}union{box{.9-z.1+x clipped_by{plane{2+y-4*x
0}}}box{z-y-.1.1+z}box{-.1.1+x}box{.1z-.1}pigment{rgb<.8.2,1>}}//Jellby
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Wasn't it Jellby who wrote:
>Among other things, sascha wrote:
>
>> I was refering to another effect which makes objects appear blurry in a
>> telescope. I'm not sure what causes this effect, but I think it is
>> bacause the mirror (a paraboloid) will focus only parallel rays (the
>> object to be viewed must be either a point or ininitely far away). A
>> planet is neither of both, so not all the light from the planet will be
>> focused an the same plane, resulting in a blurry image. It gets better
>> if you use a larger mirror (I guess that's the reason why they use 8
>> meter mirrors in the VLT :-)
>
>The main reason for using large telescopes (with large mirrors) is they
>receive more light and so allow astronomers to study fainter and more
>distant objects.
But there is also the effect of diffraction limited resolution.
Diffraction can cause two closely spaced light sources to appear to be a
single source. It's purely a wave effect, so a ray tracer (even one that
fires photons) won't naturally simulate the effect.
By the time the light from Saturn gets here, the wave fronts are
effectively planar. The wave fronts associated with two different points
on the surface of Saturn are at a slight angle to each other. To a first
approximation (further approximations get quite complicated[1]) for a
perfect mirror, if the angle is insufficient to cause the waves to be in
phase at one edge of the mirror and half a wavelength out of phase at
the opposite edge, then the two points cannot be resolved.
With a wider aperture, the angle between the waves that gives a half-
wavelength difference is smaller and so closer objects can be resolved.
[1]<http://www.pha.jhu.edu/~jlotz/aoptics/node2.html>
--
Mike Williams
Gentleman of Leisure
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Okay, make me a spotlight using a parabolic mirror, while reflecting light,
and as clearly indicated from my context, not use photons...
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Greg M. Johnson <gregj;-)565### [at] aol com> wrote:
> not use photons...
Why not?
You said that a raytracer couldn't do it. Of course it can do it.
Photon mapping is raytracing by all definitions of the word.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |