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Tim Nikias v2.0 wrote:
> Phase is only for transponing (if thats the correct
> word) color-maps of pattern definitions. But you
> were probably trying to tell him how to simulate
> the look, but not actual cloth, right?
In any way, this is not at all how I could simulate my floating cloth,
because of the camera angle and everything, it must be a deformed object...
Thanks,
Xilo
--
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/
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In article <3ee459ac$1@news.povray.org>,
"Tim Nikias v2.0" <tim### [at] gmx de> wrote:
> Phase is only for transponing (if thats the correct
> word) color-maps of pattern definitions. But you
> were probably trying to tell him how to simulate
> the look, but not actual cloth, right?
You could use the phase feature in a pattern used to displace a mesh or
isosurface, or use that pattern to generate a height field. It wouldn't
really be that useful though...I'd use a custom function in its place.
Translating a f_noise3d() function weighted so the side towards the pole
doesn't ripple would work. Or you might be able to use the cloth
simulation patch.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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> You could use the phase feature in a pattern used to displace a mesh or
> isosurface, or use that pattern to generate a height field. It wouldn't
> really be that useful though...I'd use a custom function in its place.
> Translating a f_noise3d() function weighted so the side towards the pole
> doesn't ripple would work. Or you might be able to use the cloth
> simulation patch.
>
Hmmm, I did not think of making a heightfield but I thought making a
mesh with another home-written program of mine...
I'll check what the simulation patch and the f_noise3d() (and others)
can do!
Thanks,
Xilo
--
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/
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