POV-Ray : Newsgroups : povray.general : Multiple enquiries Server Time
4 Aug 2024 12:19:06 EDT (-0400)
  Multiple enquiries (Message 11 to 13 of 13)  
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From: Xilo Musimene
Subject: Re: Multiple enquiries
Date: 9 Jun 2003 07:49:51
Message: <3EE47465.5000701@hotpop.com>
Tim Nikias v2.0 wrote:
> Phase is only for transponing (if thats the correct
> word) color-maps of pattern definitions. But you
> were probably trying to tell him how to simulate
> the look, but not actual cloth, right?

In any way, this is not at all how I could simulate my floating cloth, 
because of the camera angle and everything, it must be a deformed object...

Thanks,
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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From: Christopher James Huff
Subject: Re: Multiple enquiries
Date: 9 Jun 2003 12:28:32
Message: <cjameshuff-39EDCD.11195909062003@netplex.aussie.org>
In article <3ee459ac$1@news.povray.org>,
 "Tim Nikias v2.0" <tim### [at] gmxde> wrote:

> Phase is only for transponing (if thats the correct
> word) color-maps of pattern definitions. But you
> were probably trying to tell him how to simulate
> the look, but not actual cloth, right?

You could use the phase feature in a pattern used to displace a mesh or 
isosurface, or use that pattern to generate a height field. It wouldn't 
really be that useful though...I'd use a custom function in its place. 
Translating a f_noise3d() function weighted so the side towards the pole 
doesn't ripple would work. Or you might be able to use the cloth 
simulation patch.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Xilo Musimene
Subject: Re: Multiple enquiries
Date: 13 Jun 2003 21:11:11
Message: <3EEA7630.8000202@hotpop.com>
> You could use the phase feature in a pattern used to displace a mesh or 
> isosurface, or use that pattern to generate a height field. It wouldn't 
> really be that useful though...I'd use a custom function in its place. 
> Translating a f_noise3d() function weighted so the side towards the pole 
> doesn't ripple would work. Or you might be able to use the cloth 
> simulation patch.
> 

Hmmm, I did not think of making a heightfield but I thought making a 
mesh with another home-written program of mine...

I'll check what the simulation patch and the f_noise3d() (and others) 
can do!

Thanks,
   Xilo

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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