POV-Ray : Newsgroups : povray.general : HDRI lighting Server Time
6 Aug 2024 19:34:34 EDT (-0400)
  HDRI lighting (Message 1 to 7 of 7)  
From: Kari Kivisalo
Subject: HDRI lighting
Date: 20 Jan 2002 02:09:27
Message: <3C4A6D5B.71F4E022@engineer.com>
I tried to convert some hdr maps to 48 bit png for use as spherical
texture but there doesn't seem to be any path from the floating point
formats to png. ImageMagick for Windows couldn't convert the radiance
images (tried hdr,pic and rad). The maps are from
http://graphics3.isi.edu/~debevec/Probes/

On the same page there is a link to HDR Shop which can convert angular
maps to latitude/longitude (spherical). Camera, spherical mirror and
HDR Shop is enough to construct hdr maps from real scenes.

The dynamic range of png (64000:1) should be enough for this use as
the maximum dynamic range on the page above was 200000:1 and the
map is not supposed to be in direct view.

At the moment I don't have the need to composite CG objects and RL
images so I'm not going to investigate this further. As far as I know
this hasn't been done yet in povray. Who want's to be the first?


_____________
Kari Kivisalo


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From: Christoph Hormann
Subject: Re: HDRI lighting
Date: 20 Jan 2002 05:07:47
Message: <3C4A96F2.A8E99205@gmx.de>
Kari Kivisalo wrote:
> 
> [...]
> 
> At the moment I don't have the need to composite CG objects and RL
> images so I'm not going to investigate this further. As far as I know
> this hasn't been done yet in povray. Who want's to be the first?
> 

http://martial.rameaux.free.fr/mael/MLPov.html#HDR

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Warp
Subject: Re: HDRI lighting
Date: 20 Jan 2002 06:44:42
Message: <3c4aadaa$3@news.povray.org>
Kari Kivisalo <ray### [at] engineercom> wrote:
: The dynamic range of png (64000:1)

  Don't you mean 65536:1?

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Kari Kivisalo
Subject: Re: HDRI lighting
Date: 20 Jan 2002 07:26:13
Message: <3C4AB79A.7E494BF5@engineer.com>
Warp wrote:
>
>   Don't you mean 65536:1?

Well whoopee-fuckin'-do, hey, I'm impressed.

I'm ready man. Check it out. I'm the ultimate badass. State-of-the-badass-art!

65535:1

Let's just bug out and call it even, OK?


_____________
Kari Kivisalo


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From: Kari Kivisalo
Subject: Re: HDRI lighting
Date: 20 Jan 2002 07:37:57
Message: <3C4ABA5A.DF96D62F@engineer.com>
Christoph Hormann wrote:
> 
> http://martial.rameaux.free.fr/mael/MLPov.html#HDR

So it works. Just need to find radiance to png converter.


_____________
Kari Kivisalo


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From: Christoph Hormann
Subject: Re: HDRI lighting
Date: 20 Jan 2002 07:52:10
Message: <3C4ABD6F.FFF81725@gmx.de>
Kari Kivisalo wrote:
> 
> > http://martial.rameaux.free.fr/mael/MLPov.html#HDR
> 
> So it works. Just need to find radiance to png converter.
> 

That patch seems to be able to read the .hdr files, but i just saw it
seems to be based on code with GPL licence
(http://excamera.com/articles/9/vrpic.html) which is not really a good
idea for a POV patch.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Peter Popov
Subject: Re: HDRI lighting
Date: 20 Jan 2002 09:53:41
Message: <eaml4ugsan4arj7prl6cscld3uotqb62s7@4ax.com>
On Sun, 20 Jan 2002 14:38:50 +0200, Kari Kivisalo
<ray### [at] engineercom> wrote:

>So it works. Just need to find radiance to png converter.

vrpic is GPLed so you can write your own using libpng :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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