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From: Warp
Subject: Re: Radiosity champions, here's something for you !
Date: 18 Dec 2001 10:45:04
Message: <3c1f6480@news.povray.org>
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Tony[B] <ben### [at] catholicorg> wrote:
: Will we be seeing a patch by you for the next MegaPOV? :)
If someone explains me how this dynamic range thing is calculated, then
why not?
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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Gilles Tran wrote:
>
> How much memory is required, BTW ? Is it possible to render it in chunks, as
> this can reduce greatly the necessary memory ?
This one used 150MB peak and sysmon reported 500kB free ram at the
end of the render. Took 12 hours.
I'm trying it now at full res, without pretrace, saving rad data
and with normal on. If it starts to swap I assume I can just
stop and start a new partial trace. I changed nearest count from
6 to 12 to see if the noise smooths out.
radiosity{
save_file "sibenik3.rad"
pretrace_start 1
pretrace_end 1
count 1200
recursion_limit 3
nearest_count 12
error_bound 0.1
normal on
}
_____________
Kari Kivisalo
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Warp wrote:
>
> Why the light source location in my original code wasn't good? I set it
> with the instructions given in the site.
The problem here is that the task is poorly specified.
Nowhere in the rules page I see explicitly specified
sun position. Nobody knows where it's supposed be so my
guess is as good as anyone's.
He says "you are not allow to change the lightsituation.!!!"
but doesn't say what the light situation is :(
_____________
Kari Kivisalo
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From: Gilles Tran
Subject: Re: Radiosity champions, here's something for you !
Date: 18 Dec 2001 11:25:54
Message: <3c1f6e12$1@news.povray.org>
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3C1F6A14.4AF9068C@engineer.com...
> He says "you are not allow to change the lightsituation.!!!"
> but doesn't say what the light situation is :(
Look at the "rules" page. There are some graphics too.
1 June 2001, 14:00
Timezone 1, no daylight saving
The camera must be looking south.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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On Tue, 18 Dec 2001 18:08:52 +0200, Kari Kivisalo <ray### [at] engineercom> wrote:
> The problem here is that the task is poorly specified.
> Nowhere in the rules page I see explicitly specified
> sun position. Nobody knows where it's supposed be so my
> guess is as good as anyone's.
I don't participate this competition but I remember there were explanation about
sun. Isn't it good enough ?
http://hdri.cgtechniques.com/~sibenik2/competition/rules%20Kopie.gif
ABX
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From: Warp
Subject: Re: Radiosity champions, here's something for you !
Date: 18 Dec 2001 11:32:57
Message: <3c1f6fb9@news.povray.org>
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Kari Kivisalo <ray### [at] engineercom> wrote:
: The problem here is that the task is poorly specified.
: Nowhere in the rules page I see explicitly specified
: sun position. Nobody knows where it's supposed be so my
: guess is as good as anyone's.
The images at
http://hdri.cgtechniques.com/~sibenik2/competition/rules.htm?board=sibenik&action=display&num=1007893821
show quite clearly that the light should be coming from a direction which is
-1 unit in the x-axis, 3 units in the y-axis and 5 units in the z-axis. Thus
the light should be located at <-1,3,5>*Distance.
It does not specify the distance, but as it should be the Sun, a distance
large enough should be used. This is what I did (I used <-1000,3000,5000>).
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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From: Fabien Mosen
Subject: Re: Radiosity champions, here's something for you !
Date: 18 Dec 2001 11:53:47
Message: <3C1F750D.7030403@skynet.be>
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Warp wrote:
> fabien <fab### [at] skynetbe> wrote:
> : I hope that this dynamic range stuff will be implemented in POV-Ray
> : someday.
>
> I suppose that it would take about 10-20 lines of code to implement it
> (plus the code needed for a new keyword in global_settings...). And perhaps
> not even that much.
OK. Now you know what will make your weekend busy :-)
(and, while you're hands in it, add a switch to ignore reflection and
refraction in radiosity samples !!!!)
Fabien.
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From: Fabien Mosen
Subject: Re: Radiosity champions, here's something for you !
Date: 18 Dec 2001 11:56:43
Message: <3C1F75BD.3010500@skynet.be>
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Warp wrote:
> show quite clearly that the light should be coming from a direction which is
> -1 unit in the x-axis, 3 units in the y-axis and 5 units in the z-axis. Thus
> the light should be located at <-1,3,5>*Distance.
> It does not specify the distance, but as it should be the Sun, a distance
> large enough should be used. This is what I did (I used <-1000,3000,5000>).
Just an idea : shouldn't Y and Z be swapped ?
Fabien.
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From: Warp
Subject: Re: Radiosity champions, here's something for you !
Date: 18 Dec 2001 12:18:21
Message: <3c1f7a5c@news.povray.org>
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Fabien Mosen <fab### [at] skynetbe> wrote:
: Just an idea : shouldn't Y and Z be swapped ?
Nope.
The camera is not the default povray camera. It is set up so that those
are the right coordinates.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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From: Warp
Subject: Re: Radiosity champions, here's something for you !
Date: 18 Dec 2001 12:19:17
Message: <3c1f7a95@news.povray.org>
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Fabien Mosen <fab### [at] skynetbe> wrote:
: (and, while you're hands in it, add a switch to ignore reflection and
: refraction in radiosity samples !!!!)
Why?
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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