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7 Aug 2024 07:18:37 EDT (-0400)
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From: Andrea Ryan
Subject: Re: POV-City
Date: 4 Dec 2001 21:11:24
Message: <3C0D81AD.2A66048F@global2000.net>
s1631001 wrote:
> 
> POV-City II will require your structures as an #include file (which can
> have sub-includes if you wish) whose final output is
> #declare STRUCT_XLEN = [float]
> #declare STRUCT_ZLEN = [float]
> #declare STRUCT_ELEV = [float]
> #declare STRUCT_OBJ = [object]
> This should be an object filling the box{ <-1,-.5,-1>, < 1, 1, 1> }.
> Note that ground level is y=0, so you should insert a ForestGreen box to
> fill in your basement space if you're not using it. You can of course
> build your structure at whatever scale/orientation/handedness you like,
> then normalize it to this box. The main POV-City II engine will scale
> this box using
> object{
>   STRUCT_OBJ
>   scale < STRUCT_XLEN, STRUCT_ELEV, STRUCT_ZLEN>
>   translate ...  //#  defined by engine, so don't worry about this.
> }
> to bring it back up to size; you should use (1 POV= 1 metre) when
> specifying your scale values.

Ok, I'll make the  museum with whatever dimensions in whatever unit and
scale it down to fit in the box and provide these declares so it
would be scaled back up correctly in meters.  I'll use meters, so the
#declared scale values are reciprocals of the values I'll use to scale
the museum down into the box.
Should there be any internal structure?  Maybe there could be a file for
the external part of the buildings and another one for the inside
with some #declares to turn various parts on and off so POV won't need
to trace the parts that can't be seen by the camera.
Brendan


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From: s1631001
Subject: Re: POV-City
Date: 5 Dec 2001 06:57:07
Message: <3C0E0A30.7C6F3E4C@namtar.qub.ac.uk>
Sorry, slight amendment; your structure should in fact occupy the box{ <
0,-.5, 0>, < 1, 1, 1> }
Once scaled, your structure will occupy a box{ < 0, -ELEV/2, 0>, < XLEN,
ELEV, ZLEN> } The default plot size is 200x200 metres, so in this case
you should use XLEN=200, ZLEN=200. There is currently no procedure for
defining the maximum ELEV value to use, but try and keep it around 200
for now, mmmkay?

Other stuff; the PVC-II grid extends from <-2400, 0,-2400> to < 2400, 0,
2400>; you can request a specific co-ordinate when requesting your plot,
or you can take an assigned one. You can also request a plot size as
follows; f you don't request a size, you will be assigned a 200x200
plot. One POV = 1 metre


Z
|
+----------------------+
|                      |
|                      |
|     +----+           |
|     |    |           |
|    H|    |           |
|     C----+           |
|        W             |
|                      |
|                      |
|                      |
O----------------------+--X

Assuming you request a plot @ (a,b) with size (w,h), your plot will be
the rectangle from (a,b) to (a+w, b+h) as shown. Please don't request
gigantic plots.
Also note that the area from (-10,-10) to (10,10) is Ground Zero; no
plots may overlap this area. Also note that plots inside the area from
(-200,-200) to (200,200) are reserved for the POV-Team, and may not be
taken by anyone else.

-- 
signature{
  "Grey Knight"
  contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://www.esite-host.com/~rocketmg/" }
}


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From: s1631001
Subject: Re: POV-City
Date: 5 Dec 2001 07:11:55
Message: <3C0E0DA9.EAE4B8FE@namtar.qub.ac.uk>
Your main #include should be called CTZEN_ID.inc, where CTZEN_ID is your
unique 8-char citizen's ID number; this will be assigned to you when you
reserve your plot. For sub-includes, use CTZEN_ID_001.inc  etc. I'm
still working out the implentation for inside/outside portions, but I'll
tell you when I get it figured out.

Andrea Ryan wrote:
> 
> s1631001 wrote:
> >
> > POV-City II will require your structures as an #include file (which can
> > have sub-includes if you wish) whose final output is
> > #declare STRUCT_XLEN = [float]
> > #declare STRUCT_ZLEN = [float]
> > #declare STRUCT_ELEV = [float]
> > #declare STRUCT_OBJ = [object]
> > This should be an object filling the box{ <-1,-.5,-1>, < 1, 1, 1> }.
> > Note that ground level is y=0, so you should insert a ForestGreen box to
> > fill in your basement space if you're not using it. You can of course
> > build your structure at whatever scale/orientation/handedness you like,
> > then normalize it to this box. The main POV-City II engine will scale
> > this box using
> > object{
> >   STRUCT_OBJ
> >   scale < STRUCT_XLEN, STRUCT_ELEV, STRUCT_ZLEN>
> >   translate ...  //#  defined by engine, so don't worry about this.
> > }
> > to bring it back up to size; you should use (1 POV= 1 metre) when
> > specifying your scale values.
> 
> Ok, I'll make the  museum with whatever dimensions in whatever unit and
> scale it down to fit in the box and provide these declares so it
> would be scaled back up correctly in meters.  I'll use meters, so the
> #declared scale values are reciprocals of the values I'll use to scale
> the museum down into the box.
> Should there be any internal structure?  Maybe there could be a file for
> the external part of the buildings and another one for the inside
> with some #declares to turn various parts on and off so POV won't need
> to trace the parts that can't be seen by the camera.
> Brendan

-- 
signature{
  "Grey Knight"
  contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://www.esite-host.com/~rocketmg/" }
}


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From: s1631001
Subject: Re: POV-City
Date: 5 Dec 2001 07:21:36
Message: <3C0E0FEE.491B73F3@namtar.qub.ac.uk>
Public buildings needed:

University:         Will host quality tutorials and links to tutorial
sites
Gallery:            Hosts quality images and links to gallery sites
Cathedral:          Seems like 95% of us are Christian, so...
Museum:             Andrea (Brendan?) is working on this. Don't know
what it's going to do...
Tourist Info:       Introduction to navigating PVC-II
Immigration Office: Where you can request a plot

anything else we need?

-- 
signature{
  "Grey Knight"
  contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://www.esite-host.com/~rocketmg/" }
}


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From:
Subject: Re: POV-City
Date: 5 Dec 2001 07:27:46
Message: <pi4s0u4a6keq3866fel4cq55mqtf8e0thi@4ax.com>
On Wed, 05 Dec 2001 12:15:42 +0000, s1631001 <s16### [at] namtarqubacuk> wrote:
> anything else we need?

hospital ? zoo ? airport ? school ? shops with better computers ? cinema with
online movie ? :-)

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From: Timothy R  Cook
Subject: Re: POV-City
Date: 5 Dec 2001 08:38:12
Message: <3C0E22BC.64D6C839@scifi-fantasy.com>

> > anything else we need?
> hospital ? zoo ? airport ? school ? shops with better computers ?
> cinema with online movie ? :-)

Don't forget police dept, dept of public works, city hall, fire
department (surely someone will try to show off their ability
at rendering flame...^_^), post office, grocery stores, parks,
factories, mosques, synagogues, pizza parlors, fast food places,
malls, curio shops...

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: blessing
Subject: Re: POV-City
Date: 5 Dec 2001 08:51:07
Message: <3c0e264b@news.povray.org>
Timothy R. Cook <tim### [at] scifi-fantasycom> wrote in message
news:3C0E22BC.64D6C839@scifi-fantasy.com...



> > > anything else we need?
> > hospital ? zoo ? airport ? school ? shops with better computers ?
> > cinema with online movie ? :-)
>
> Don't forget police dept, dept of public works, city hall, fire
> department (surely someone will try to show off their ability
> at rendering flame...^_^), post office, grocery stores, parks,
> factories, mosques, synagogues, pizza parlors, fast food places,
> malls, curio shops...
>
Auto and motorcycle dealers-most cities have a street or 2 dedicated to
them.

BTW I'll take a plot,some where on the outer edge.
Gary


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From: Trevor Quayle
Subject: Re: POV-City
Date: 5 Dec 2001 11:45:57
Message: <3c0e4f45$1@news.povray.org>
> Public buildings needed:
>
> University:         Will host quality tutorials and links to tutorial
> sites
> Gallery:            Hosts quality images and links to gallery sites
> Cathedral:          Seems like 95% of us are Christian, so...
> Museum:             Andrea (Brendan?) is working on this. Don't know
> what it's going to do...
> Tourist Info:       Introduction to navigating PVC-II
> Immigration Office: Where you can request a plot
>
> anything else we need?

Since it is POV-City, you will need a store where you can purchase
reflective spheres on checkered planes ;)

-tgq


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From: Ken
Subject: Re: POV-City
Date: 6 Dec 2001 08:10:23
Message: <3C0F6ECD.A4D8503@pacbell.net>
s1631001 wrote:

<Snip>

I have noticed that you are gettting a little out of control with posting
binaries in non-binaries groups. Please take the time to read the following
and try to adhere to our posting guidelines. Thanks.

-- 
Ken Tyler - News Group Admin.


Where to Post Binaries
----------------------

Put simply, a binary is any file that is not a plain text file. For our
newsgroup purposes, the following are examples of binary files:

- JPEGs, or other graphic file formats,

- HTML-encoded text (many people who follow our newsgroups use
  newsreaders that cannot automatically read HTML posts without
  launching an external Web browser. Please post plain text messages or,
  at least a combination of plain text and HTML),

- any executable file,

- any other file that is sent as an attachment to a posted message, even
    if it is readable text. This includes POV-Ray scene (.pov) files
    sent as message attachments.

For the sake of newsgroup organization we ask that you post binary
attachments to the appropriate groups, such as:

- images to "povray.binaries.images",

- animations to "povray.binaries.animations",

- program utilities to "povray.binaries.utilities", and

- any attached scene files, whether text or binaries, to
     "povray.binaries.scene.files".

Simple POV-Ray (.pov) scene files, text include files, and text macros
may be 'cut and pasted' into the body of your message and posted in the
group "povray.text.scene.files". Please be reasonable and don't paste a
10mb mesh include file into the body of a message :) If your scene
source needs to be this large then you might consider providing a .url
so that people may download it from a remote location.

If you post an image to a binary group and then decide to provide the
scene source (due to overwhelming demand), post the source in the
appropriate binary (for attachments) or text (when your source is typed
or pasted into the body of your message) group and make a reference to
your posted image in the subject line.

Please consider converting 24-bit bitmap images, such as targas and
Windows .bmp, to JPEG (.jpg) file format which uses a compression
algorithm to reduce the file size considerably. This conserves space on
the news.povray.org server for everyone.

Animations can be of various popular file formats such as Windows .avi,
.fli, MPEG, or Apple QuickTime, but one should consider that some
animation formats may not be viewable on all platforms and therefore may
not reach as wide of an audience. Again, using an available compression
scheme with your animation program will benefit all who use this server
by conserving disk space.

  Thank you all for your consideration and happy raytracing!
-- 
Alan


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From: s1631001
Subject: Re: POV-City
Date: 6 Dec 2001 08:16:23
Message: <3C0F6D4C.CED7E10D@namtar.qub.ac.uk>
Ooops. This is the first newsgroup I've ever used, so I didn't know the
binaries thing was this stringent. I promise to be good in future...

Ken wrote:
> 
> I have noticed that you are gettting a little out of control with posting
> binaries in non-binaries groups. Please take the time to read the following
> and try to adhere to our posting guidelines. Thanks.
> 
> --
> Ken Tyler - News Group Admin.
> 

-- 
signature{
  "Grey Knight"
  contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://www.esite-host.com/~rocketmg/" }
}


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