POV-Ray : Newsgroups : povray.general : Question: curved arrows Server Time
8 Aug 2024 01:22:04 EDT (-0400)
  Question: curved arrows (Message 1 to 9 of 9)  
From: Jens Neumann
Subject: Question: curved arrows
Date: 28 Apr 2001 13:48:07
Message: <3AEB0258.E8ACF6A1@rz.uni-karlsruhe.de>
Hello everyone,
I want to use some curved arrows in a picture.
I don't want to use a difference between a torus and a box.
Does everyone have an idea ?
Thank you ,Jens.

--
  -------------------------------------------------------------------
   Jens Neumann                    E-mail : gs3### [at] rzuni-karlsruhede
   Institut fuer Mechanik
   Universitaet Karlsruhe
   76128 Karlsruhe
   Germany

   Hausanschrift:
   Mathematikgebaeude 20.30
   Englerstrasse      2
   Zimmer             135
  -------------------------------------------------------------------


Post a reply to this message


Attachments:
Download 'us-ascii' (2 KB)

From: Spock
Subject: Re: Question: curved arrows
Date: 28 Apr 2001 13:55:12
Message: <3aeb0400@news.povray.org>
Lots of spheres close together in a row?

> "Jens Neumann" <gs3### [at] rzuni-karlsruhede> wrote in message
news:3AEB0258.E8ACF6A1@rz.uni-karlsruhe.de...
> Hello everyone,
> I want to use some curved arrows in a picture.
> I don't want to use a difference between a torus and a box.
> Does everyone have an idea ?
> Thank you ,Jens.


Post a reply to this message

From: Christoph Hormann
Subject: Re: Question: curved arrows
Date: 28 Apr 2001 13:59:54
Message: <3AEB052E.EC0093D2@gmx.de>
Jens Neumann wrote:
> 
> Hello everyone,
> I want to use some curved arrows in a picture.
> I don't want to use a difference between a torus and a box.

Why not?

Alternatively you can use for example:
- difference between lathe and box :-)
- several patches (modelled with spatch for example)
- union of a lot of cylinders and spheres
- in megapov: sphere sweeps

> Does everyone have an idea ?
> Thank you ,Jens.
> 

Please don't post HTML in these groups.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Chris Huff
Subject: Re: Question: curved arrows
Date: 28 Apr 2001 14:01:02
Message: <chrishuff-4FD034.12582928042001@news.povray.org>
In article <3AEB0258.E8ACF6A1@rz.uni-karlsruhe.de>, Jens Neumann 
<gs3### [at] rzuni-karlsruhede> wrote:

> Hello everyone,
> I want to use some curved arrows in a picture.
> I don't want to use a difference between a torus and a box.
> Does everyone have an idea ?

Well, how about a difference between a torus and two planes?
Why don't you want to difference a box from a torus? That method is 
perfectly ok...I think your only alternative to a torus CSG of some sort 
would be a bunch of cylinders and spheres used to imitate a torus, an 
isosurface, or a mesh, all of which would be a lot harder and take much 
more memory, and render slower.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

From: Margus Ramst
Subject: Re: Question: curved arrows
Date: 29 Apr 2001 22:20:27
Message: <3aeccbeb@news.povray.org>
"Jens Neumann" <gs3### [at] rzuni-karlsruhede> wrote:

> <!doctype html public "-//w3c//dtd html 4.0 transitional//en"> <html>
> Hello everyone,
> <br>I want to use some curved arrows in a picture. <br>I don't want to use
> a difference between a torus and a box. <br>Does everyone have an idea ?
> <br>Thank you ,Jens.
> <pre>-- 
>  
>
-------------------------------------------------------------------   
>    Jens
>
Neumann                   
> E-mail : gs3### [at] rzuni-karlsruhede    Institut fuer
> Mechanik          
>    Universitaet
> Karlsruhe         
>    76128 Karlsruhe 
>   
>
Germany                                 
>
                                      
>   
>
Hausanschrift:                      
>    Mathematikgebaeude
>
20.30                   
>    Englerstrasse     
>
2                   
>   
> Zimmer            
> 135             
>  
> -------------------------------------------------------------------</pre>
>  </html>


Wow, that's one obfuscated message!
I can usually read HTML formatting, but this one had me beat ;)

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Home page http://www.hot.ee/margusrt


Post a reply to this message

From: Sander
Subject: Re: Question: curved arrows
Date: 30 Apr 2001 17:30:50
Message: <MPG.1557f81d1423fdf6989754@NEWS.POVRAY.ORG>
In article <3aeccbeb@news.povray.org>, Margus Ramst says...
> 
> Wow, that's one obfuscated message!
> I can usually read HTML formatting, but this one had me beat ;)
> 
> 
I could read it nice and clear..  :-) You must have one funny reader!
-- 
Regards,  Sander


Post a reply to this message

From: Warp
Subject: Re: Question: curved arrows
Date: 1 May 2001 06:59:30
Message: <3aee9711@news.povray.org>
Jens Neumann <gs3### [at] rzuni-karlsruhede> wrote:
: I don't want to use a difference between a torus and a box.

  I think it's always a good idea to tell why this kind of decision
(ie. discarding a solution which sounds good at first glance) was made
if it's not obvious, as in this case.
  If you tell why you won't be using the easiest solution, that will help
people understand your needs and give you a better answer (or alternatively
correct misunderstandings).

-- 
#local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
#local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
#while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end              /*- Warp -*/


Post a reply to this message

From: Jens Neumann
Subject: Re: Question: curved arrows
Date: 2 May 2001 04:35:58
Message: <3AEFC6ED.F5B33523@rz.uni-karlsruhe.de>
Hello,
the background for my problem: I want to generate some scenes, where some
objects rotate.
 I want to mark the angle of rotation with a curved arrow.
Sure, I can use some difference between two (or more) sets, but, I thought
there are simplier ways to
generate this curved arrow.
Thank you, Jens.
Warp wrote:

> Jens Neumann <gs3### [at] rzuni-karlsruhede> wrote:
> : I don't want to use a difference between a torus and a box.
>
>   I think it's always a good idea to tell why this kind of decision
> (ie. discarding a solution which sounds good at first glance) was made
> if it's not obvious, as in this case.
>   If you tell why you won't be using the easiest solution, that will help
> people understand your needs and give you a better answer (or alternatively
> correct misunderstandings).
>
> --
> #local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
> #local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
> #while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
> pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end              /*- Warp -*/

--
  -------------------------------------------------------------------
   Jens Neumann                    E-mail : gs3### [at] rzuni-karlsruhede
   Institut fuer Mechanik          Fon    : ++49-721-608-6081
   Universitaet Karlsruhe          Fax    : ++49-721-608-7990
   76128 Karlsruhe
                                       _____     __o       __o
                                      _____    _`\<,_    _`\<,_
   Hausanschrift:                    ______   (*)/ (*)  (*)/ (*)
   Mathematikgebaeude 20.30           _____         __o
   Englerstrasse      2                _____      _`\<,_
   Zimmer             135                        (*)/ (*)
  -------------------------------------------------------------------


Post a reply to this message

From: Randy Hawley
Subject: Re: Question: curved arrows
Date: 4 May 2001 00:59:31
Message: <3AF23896.AE7BEAE8@iquest.net>
Jens,

You can easily make some very nice arrows that will look like ribbons floating in
the air using either spatch or hamapatch, both of which are excellent free
modellers.  The only caution: if you make them flat (not out of a flattened tube
or something like that), the panels have no thickness at all (a lot like a
polygon object), and if your camera gets edge-on, they will essentially
disappear.  This can easily be avoided, however.

See the POV web site for links to them.

HTH !!

      Randy Hawley

Jens Neumann wrote:

> Hello,
> the background for my problem: I want to generate some scenes, where some
> objects rotate.
>  I want to mark the angle of rotation with a curved arrow.
> Sure, I can use some difference between two (or more) sets, but, I thought
> there are simplier ways to
> generate this curved arrow.
> Thank you, Jens.
> Warp wrote:
>
> > Jens Neumann <gs3### [at] rzuni-karlsruhede> wrote:
> > : I don't want to use a difference between a torus and a box.
> >
> >   I think it's always a good idea to tell why this kind of decision
> > (ie. discarding a solution which sounds good at first glance) was made
> > if it's not obvious, as in this case.
> >   If you tell why you won't be using the easiest solution, that will help
> > people understand your needs and give you a better answer (or alternatively
> > correct misunderstandings).
> >
> > --
> > #local D=array[6]{11117333955,7382340,3358,3900569407,970,4254934330}
> > #local I=0;#macro M()<mod(D[I],13)-6,mod(div(D[I],13),8)-3,10>#end
> > #while(I<6)cylinder{M()#local D[I]=div(D[I],104);M().1
> > pigment{rgb M()}}#local I=(D[I]>99?I:I+1);#end              /*- Warp -*/
>
> --
>   -------------------------------------------------------------------
>    Jens Neumann                    E-mail : gs3### [at] rzuni-karlsruhede
>    Institut fuer Mechanik          Fon    : ++49-721-608-6081
>    Universitaet Karlsruhe          Fax    : ++49-721-608-7990
>    76128 Karlsruhe
>                                        _____     __o       __o
>                                       _____    _`\<,_    _`\<,_
>    Hausanschrift:                    ______   (*)/ (*)  (*)/ (*)
>    Mathematikgebaeude 20.30           _____         __o
>    Englerstrasse      2                _____      _`\<,_
>    Zimmer             135                        (*)/ (*)
>   -------------------------------------------------------------------


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.