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In article <3AEB0258.E8ACF6A1@rz.uni-karlsruhe.de>, Jens Neumann
<gs3### [at] rz uni-karlsruhe de> wrote:
> Hello everyone,
> I want to use some curved arrows in a picture.
> I don't want to use a difference between a torus and a box.
> Does everyone have an idea ?
Well, how about a difference between a torus and two planes?
Why don't you want to difference a box from a torus? That method is
perfectly ok...I think your only alternative to a torus CSG of some sort
would be a bunch of cylinders and spheres used to imitate a torus, an
isosurface, or a mesh, all of which would be a lot harder and take much
more memory, and render slower.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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