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That's too bad...congratulations anyway!
Gilles Tran wrote:
> J Charter wrote:
>
> > Congratulations! or as we used to say..."Way t' go!"
>
> In fact they won't be able to use the Wet Bird pic. It took almost a day to
> render on a PII 350 so that even with their configuration it would take a few
> hours. What they want is a scene able to render during the presentation, so
> they're looking for something more attractive than skyvase.pov but fast enough
> (like 5 minutes).
>
> G.
>
> --
>
> **********************
> http://www.oyonale.com
> **********************
> Graphic experiments
> Pov-ray gallery
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Has my vote! Then again it's no R.S.O.A.C.P.
Bob H.
"Kari Kivisalo" <kar### [at] kivisalonet> wrote in message
news:3A6783F0.B18FB8C9@kivisalo.net...
> Gilles Tran wrote:
> >
> > they're looking for something more attractive than skyvase.pov but fast
enough
> > (like 5 minutes).
>
> How about http://images.honesty.com/imagedata/h/506/15/25061569.jpg :)
>
> Shiny! The way general public likes it's CG. Microsoft and nVIDIA
> like it too.
>
> ______________________________________________________________________
> Kari Kivisalo http://www.kivisalo.net
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Not to look cynic, but this just means that they have already tried the
thing and that it works.
Maybe they have even appropriately patched the compiler (did you know that
in the beginning of C compilers for PCs there were firms which embedded
handcoded asm which was emitted when the compiler did detect that it was
reading the Dhrystone benchmark, in order to look better?).
Anyway, the fact that Intel noticed your Bird means something, doesn't it? I
believe that it is the MOST realistic image ever created with POV up to now.
bye!!!
Alessandro Coppo
a.c### [at] iolit
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This sounds interesting. Where can I see this bird?
Nekar Xenos
Alessandro Coppo <a.c### [at] iolit> wrote in message
news:3a680bbd@news.povray.org...
> Not to look cynic, but this just means that they have already tried the
> thing and that it works.
>
> Maybe they have even appropriately patched the compiler (did you know that
> in the beginning of C compilers for PCs there were firms which embedded
> handcoded asm which was emitted when the compiler did detect that it was
> reading the Dhrystone benchmark, in order to look better?).
>
> Anyway, the fact that Intel noticed your Bird means something, doesn't it?
I
> believe that it is the MOST realistic image ever created with POV up to
now.
>
> bye!!!
>
> Alessandro Coppo
> a.c### [at] iolit
>
>
>
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J-Print News wrote:
>
> This sounds interesting. Where can I see this bird?
>
Try:
http://www.oyonale.com/ressources/english/mkof11.htm
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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> They asked for scenes and especially animations. More than one planned to
do
> realtime raytracing :-)
Real-time raytracing? What next - real-time raytraced games? =D
Looks like we're getting closer and closer to the Matrix...
Nekar
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> Real-time raytracing? What next - real-time raytraced games? =D
I dont think you will ever see fully real time raytraced games.
games using raytraced shadows, or raytraced refelections on certain objects
instead on an image map etc yes
for real time 3d you get so much more bang for your buck using the current
methods, and gfx accelarators are only concerned with throwing more and more
polygons around, with ever increasing textured detail
image the situation in say 5 years, a developer has a choice, hugly complex
meshes & textures, all being thrown around at blistering speed, with a huge
array of special effects at there disposal, or a vastly simpler scene, but
raytraced?
it would make more sense to raytrace where is is needed and nowhere else,
and as good rendering & lighting engine (with FSAA) will usually produce
results that are not worlds away from there raytraced counterparts.
> Looks like we're getting closer and closer to the Matrix...
and then someone says glass, and your back to square one.....
--
Rick
POV-Ray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Maybe, just maybe in the future they'll have a maths processor for each
pixel on 3d cards...
Nekar
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J-Print News wrote in message <3a6c4266@news.povray.org>...
>Maybe, just maybe in the future they'll have a maths processor for each
>pixel on 3d cards...
Not good enough. There's at least one pixel in "First Strike at Pearl
Harbor" that takes my 400Mhz AMD K6-II over half an hour to render using
media type 3.
--
Mark
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Christoph Hormann wrote:
>
> ...
>
> I doubt that optimisation matters that much if it's mainly about pure FPU
> computation speed. I would estimate not more than about 5-10 percent.
> Anyway I agree that it would be interesting to see the result.
I thought the P4 added another FPU and could simultaneously execute.
Plus can retire more instructions/clock (assuming no deleterious
branches). Since scheduling the computes requres either ASM or a good
optimizing compiler (not yet existent), I'm not suprised that running
the same old code on a P4 doesn't show improvements.
Xander
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