|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
A while ago I made an animation with some fireworks using glows.
Just wanted to say that the source code updated for MegaPOV 0.6 can now be
found in povray.binaries.scene-files
Greetings,
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated October 1)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Tue, 3 Oct 2000 22:00:29 +0200, Rune wrote...
> A while ago I made an animation with some fireworks using glows.
>
> Just wanted to say that the source code updated for MegaPOV 0.6 can now be
> found in povray.binaries.scene-files
So the question is, how in hell did I manage to miss the release of MP
0.6?
<sigh> If I read all the NG's, then I don't have time to do anything
else, and if I don't, I miss things.
Bye for now,
Jamie.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Jamie Davison" <jam### [at] dh70qdu-netcom> wrote...
> On Tue, 3 Oct 2000 22:00:29 +0200, Rune wrote...
> > A while ago I made an animation with some fireworks using glows.
> >
> > Just wanted to say that the source code updated for MegaPOV 0.6 can now
be
> > found in povray.binaries.scene-files
>
> So the question is, how in hell did I manage to miss the release of MP
> 0.6?
Well, we only announced the release in povray.unofficial.patches and
povray.macintosh.
-Nathan
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Rune <run### [at] inamecom> wrote in message
news:39da3b31$1@news.povray.org...
> A while ago I made an animation with some fireworks using glows.
>
> Just wanted to say that the source code updated for MegaPOV 0.6 can now be
> found in povray.binaries.scene-files
>
> Greetings,
>
> Rune
> --
> \ Include files, tutorials, 3D images, raytracing jokes,
> / The POV Desktop Theme, and The POV-Ray Logo Contest can
> \ all be found at http://rsj.mobilixnet.dk (updated October 1)
> / Also visit http://www.povrayusers.org
>
>
I'm confused. Does MegaPOV 0.6 use an older syntax for the glow statement
than the one in MegaPOV 0.5a MOD 0.3.2 (the current version)?
If so, will MegaPOV 0.6 be brought up to date?
Bye,
Alan.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Jamie Davison" wrote:
> So the question is, how in hell did I manage to miss the
> release of MP 0.6?
I thought there might be some who hadn't noticed, so I made sure to make it
clear in my message! :-)
Greetings,
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated October 1)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Tue, 3 Oct 2000 18:39:51 -0400, Nathan Kopp wrote...
> > > A while ago I made an animation with some fireworks using glows.
> > >
> > > Just wanted to say that the source code updated for MegaPOV 0.6 can now
> be
> > > found in povray.binaries.scene-files
> >
> > So the question is, how in hell did I manage to miss the release of MP
> > 0.6?
>
> Well, we only announced the release in povray.unofficial.patches and
> povray.macintosh.
Ah, that would explain it then :) I read neither of them, the latter
because it's not immediately relevant to my use of POV, and the former
because I tried it and got scared off by all the programming speak <grin>
Not to worry, I grabbed it last night shortly before I went to bed.
Bye for now,
Jamie.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Alan Holding <man### [at] freeukcom> wrote:
[...]
> I'm confused. Does MegaPOV 0.6 use an older syntax for the glow statement
> than the one in MegaPOV 0.5a MOD 0.3.2 (the current version)?
>
No, glow in MP 0.6 == glow in MP0.5a MOD 0.3.2.
Smellenbergh
--
e-mail:sme### [at] skynetbe
http://users.skynet.be/smellenbergh
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |