POV-Ray : Newsgroups : povray.general : Added a misconceptions section to the PovVFAQ Server Time
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From: GrimDude
Subject: Re: Added a misconceptions section to the PovVFAQ
Date: 4 Sep 2000 03:14:52
Message: <39b34bec@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:39b27854@news.povray.org...
>   For example, thinking that the positive magnetic pole of the Earth is
near
> the geographic north pole is a misconception (the positive magnetic pole
is
> actually near the geographic south pole of the Earth). However, it could
> hardly qualify as a logical entry in the VFAQ :)


That depends on whether you were, just then, working out an animation on the
subject. :)

Grim


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From: GrimDude
Subject: Re: Added a misconceptions section to the PovVFAQ
Date: 4 Sep 2000 03:14:53
Message: <39b34bed@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:39b28c22@news.povray.org...
>   Could you write some hints as what to respond to these (except the
> sphere one)?
>
> --

The last one draws my attention.

Grim


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From: Warp
Subject: Re: Added a misconceptions section to the PovVFAQ
Date: 4 Sep 2000 05:29:42
Message: <39b36b85@news.povray.org>
GrimDude <vos### [at] yahoocom> wrote:
: The last one draws my attention.

  I think it has something to do with the ior of the air/flame.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Bob Hughes
Subject: Re: Added a misconceptions section to the PovVFAQ
Date: 4 Sep 2000 08:37:55
Message: <39b397a3@news.povray.org>
"David Fontaine" <dav### [at] faricynet> wrote in message
news:39B2D06E.D2D88E96@faricy.net...
| Warp wrote:
|
| >   Nope. They are only surfaces.
| >   They are solid when interacting with fog and media, but that's all.
| >
| >   A simple test: Move the camera inside an object. Is it solid?
|
| Objects are solid clear acrylic with an ior of 1.0

But if not clear and you don't take a light with you it'll appear to be
solid.  In fact, even if semi-transparent you would see everything as the
pigment of the object around you; unless there is a pattern to suggest
otherwise.

Bob


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From: Warp
Subject: Re: Added a misconceptions section to the PovVFAQ
Date: 4 Sep 2000 09:44:36
Message: <39b3a744@news.povray.org>
Bob Hughes <per### [at] aolcom?subject=pov-news:> wrote:
: In fact, even if semi-transparent you would see everything as the
: pigment of the object around you

  Nope, because if it's semi-transparent light will go through the surface
and shade the interior.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ron Parker
Subject: Re: Added a misconceptions section to the PovVFAQ
Date: 5 Sep 2000 10:31:54
Message: <slrn8ra1oj.144.ron.parker@fwi.com>
On Mon, 4 Sep 2000 02:37:01 -0500, GrimDude wrote:
>"Warp" <war### [at] tagpovrayorg> wrote in message
>news:39b28c22@news.povray.org...
>>   Could you write some hints as what to respond to these (except the
>> sphere one)?
>>
>> --
>
>The last one draws my attention.

Are you a moth?

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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From: Greg M  Johnson
Subject: Re: Added a misconceptions section to the PovVFAQ
Date: 5 Sep 2000 11:03:31
Message: <39B509F9.816134E6@my-dejanews.com>
Misconception: With povray 3.1g, you can make your own spotlight form
scratch. All you need is a light source located at the focus of a parabolic
mirror.

When I first got CorelDream3D, and perhaps also later with pov, I cursed the
coders that I couldn't get this to work. With CD3D, I spent probably a dozen
hours trying to get this to work.  The problem, of course, is that I didn't
understand the basest concept of how a raytracer worked: I insisted that
reflective surfaces should reflect lights!   This will work to some degree,
perhaps, with photons in  MegaPov. But the new user might not understand this
concept.

Didn't think I saw this in your list....................

Warp wrote:

>   The topic says it.
>   If you have some good topic suggestion for this section, please let me
> know.
>
>   And the URL was: http://iki.fi/warp/povVFAQ/
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Greg M  Johnson
Subject: Re: Added a misconceptions section to the PovVFAQ
Date: 5 Sep 2000 11:25:16
Message: <39B50F26.BB80FAE6@my-dejanews.com>
After I discarded my spotlight project in CD3D, I proceeded to try to make
caustics shine on the backs of dolphins in an underwater scene.  I of course
chose the most logical method:  putting an undulating surface which was
transparent but highly refractive between my light source and dolphins..........


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From: Rune
Subject: Re: Added a misconceptions section to the PovVFAQ
Date: 5 Sep 2000 18:57:41
Message: <39b57a65@news.povray.org>
"Warp" wrote:
> If you have some good topic suggestion for this section,
> please let me know.

"What is the difference between a glow and a lens flare?"

Rune
--
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/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated July 23)
/ Also visit http://www.povrayusers.org


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From: Warp
Subject: Re: Added a misconceptions section to the PovVFAQ
Date: 6 Sep 2000 04:31:08
Message: <39b600cc@news.povray.org>
I made an entry about this. Not about spotlights, but reflecting and
refracting light in general.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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