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Misconception: With povray 3.1g, you can make your own spotlight form
scratch. All you need is a light source located at the focus of a parabolic
mirror.
When I first got CorelDream3D, and perhaps also later with pov, I cursed the
coders that I couldn't get this to work. With CD3D, I spent probably a dozen
hours trying to get this to work. The problem, of course, is that I didn't
understand the basest concept of how a raytracer worked: I insisted that
reflective surfaces should reflect lights! This will work to some degree,
perhaps, with photons in MegaPov. But the new user might not understand this
concept.
Didn't think I saw this in your list....................
Warp wrote:
> The topic says it.
> If you have some good topic suggestion for this section, please let me
> know.
>
> And the URL was: http://iki.fi/warp/povVFAQ/
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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