POV-Ray : Newsgroups : povray.general : Radiosity, Server Time
1 Nov 2024 02:18:18 EDT (-0400)
  Radiosity, (Message 1 to 10 of 10)  
From: Greg M  Johnson
Subject: Radiosity,
Date: 6 Oct 2000 09:25:37
Message: <39DDD18F.C48DC19F@my-dejanews.com>
I'm trying to use radiosity in an outdoor scene. (Yes, I've looked at
Warp's tut.)  Someone here suggested using a plane as a light source.

Does radiosity always:

1) destroy any effect of fog?
2) destroy any effect of surface normals?

[it is funny.  I posted this question about 10 minutes ago.   It ended
up being counted as a reply by the pov server to a July 1999 note
because it had the same title!]


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From: Ron Parker
Subject: Re: Radiosity,
Date: 6 Oct 2000 09:28:32
Message: <slrn8trks7.l5s.ron.parker@fwi.com>
On Fri, 06 Oct 2000 09:20:15 -0400, Greg M. Johnson wrote:
>[it is funny.  I posted this question about 10 minutes ago.   It ended
>up being counted as a reply by the pov server to a July 1999 note
>because it had the same title!]

Not by the server, just by your news software.  The server isn't responsible
for threading.  Some clients do it wrong and use the subject line instead of
the References: line.  Those clients are prone to this problem.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights -- 
  http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html


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From: Tom Melly
Subject: Re: Radiosity,
Date: 6 Oct 2000 09:29:01
Message: <39ddd39d$1@news.povray.org>
"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:39DDD18F.C48DC19F@my-dejanews.com...
>
> [it is funny.  I posted this question about 10 minutes ago.   It ended
> up being counted as a reply by the pov server to a July 1999 note
> because it had the same title!]

Not here it didn't. Which newsreader are you using?


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From: Greg M  Johnson
Subject: Re: what warp wrote back in that July thread re: Radiosity
Date: 6 Oct 2000 16:24:48
Message: <39DE33CE.C28368CE@my-dejanews.com>
Warp wrote:
>  If the normal pattern has too much detail, you may have
>  to increase your radiosity quality to see it.

Which parameter(s) would increase radiosity quality?


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From: Warp
Subject: Re: what warp wrote back in that July thread re: Radiosity
Date: 9 Oct 2000 04:52:25
Message: <39e18749@news.povray.org>
Greg M. Johnson <gre### [at] my-dejanewscom> wrote:
: Which parameter(s) would increase radiosity quality?

  At least sample count (bigger better) and error bound (smaller better).
Some other parameters might have some quality effect as well.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Greg M  Johnson
Subject: Re: what warp wrote back in that July thread re: Radiosity
Date: 9 Oct 2000 16:17:16
Message: <39E22687.2595AC7D@my-dejanews.com>
Warp wrote:

> Greg M. Johnson <gre### [at] my-dejanewscom> wrote:
> : Which parameter(s) would increase radiosity quality?
>
>   At least sample count (bigger better) and error bound (smaller better).
> Some other parameters might have some quality effect as well.

Thanks. The fog, interestingly enough, also reappears when you remove the
comment bars from the lines containing the fog code  ; )


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From: Xplo Eristotle
Subject: Re: what warp wrote back in that July thread re: Radiosity
Date: 9 Oct 2000 16:44:25
Message: <39E22F10.93AC3B6D@unforgettable.com>
"Greg M. Johnson" wrote:
> 
> Warp wrote:
> >  If the normal pattern has too much detail, you may have
> >  to increase your radiosity quality to see it.
> 
> Which parameter(s) would increase radiosity quality?

To pick out finer details, decrease error_bound. To improve the overall
accuracy, increase the count (this is especially necessary for scenes
with small bright objects, less so for dim scenes or large bright objects).

-Xplo


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From: Greg M  Johnson
Subject: Re: what warp wrote back in that July thread re: Radiosity
Date: 9 Oct 2000 16:59:05
Message: <39E23055.1C38B58F@my-dejanews.com>
Xplo Eristotle wrote:

> "Greg M. Johnson" wrote:
> > Which parameter(s) would increase radiosity quality?
>
> To pick out finer details, decrease error_bound.

below 1?

> To improve the overall accuracy, increase the count

already at 180?


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From: Xplo Eristotle
Subject: Re: what warp wrote back in that July thread re: Radiosity
Date: 9 Oct 2000 21:42:47
Message: <39E27500.EF603B48@unforgettable.com>
Hmm. It didn't occur to me to ask, but you ARE using MegaPOV, right? (If
not.. you ought to be. ;P )

"Greg M. Johnson" wrote:
> 
> Xplo Eristotle wrote:
> 
> > "Greg M. Johnson" wrote:
> > > Which parameter(s) would increase radiosity quality?
> >
> > To pick out finer details, decrease error_bound.
> 
> below 1?

Oh yes. 0.3 does a decent job of this. I take it you haven't been
following the low error radiosity work in p.b.i.? (I should put up a web
page about it, I guess.)

> > To improve the overall accuracy, increase the count
> 
> already at 180?

Depends on the illumination present in your scene. For an outdoor scene,
180 should be plenty.

-Xplo


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From: Warp
Subject: Re: what warp wrote back in that July thread re: Radiosity
Date: 10 Oct 2000 04:46:46
Message: <39e2d775@news.povray.org>
Greg M. Johnson <gre### [at] my-dejanewscom> wrote:
: The fog, interestingly enough, also reappears when you remove the
: comment bars from the lines containing the fog code  ; )

  Well, that *IS* one possible solution, indeed... :)

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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