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Say I have a texture like this:
#declare Texture1 = texture { //Reddish
pigment { color rgb <0.790, 0.000, 0.000>
} // pigment;
normal {
boxed
normal_map {
[ 0.250 bumps turbulence 0.2 ]
[ 0.750 crackle turbulence 0.3 ]
} // normal map
scale <0.2, 0.1, 0.3>
} //normal
} //texture
Normally, if you use a single pattern in a normal you need to
enter an amount. Like this:
#declare Texture1 = texture { //Reddish
pigment { color rgb <0.790, 0.000, 0.000>
} // pigment;
normal {
boxed .25
scale <0.2, 0.1, 0.3>
} //normal
} //texture
However, is the amount required for normal maps? Is it optional?
I rendered an image with a normal map, with the amount and
without the amount and got no errors. So I guess it's optional,
but legal to use.
--
See my Free stuff page. It compares free website providers, and
lists free internet access providers.
http://www.crosswinds.net/~robertsc/free.htm
Win98 help file loaded with hints and tips, including securing a
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code and hints.
At http://www.crosswinds.net/~robertsc/
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Chuck Roberts <cro### [at] alleganisdorg> wrote:
: Normally, if you use a single pattern in a normal you need to
: enter an amount.
No, you don't need to do it. If you don't specify the amount, a default
value is used. I don't know what's the default value (AFAIK it's not 1
although it would be logical).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Warp wrote:
>
> Chuck Roberts <cro### [at] alleganisdorg> wrote:
> : Normally, if you use a single pattern in a normal you need to
> : enter an amount.
>
> No, you don't need to do it. If you don't specify the amount, a default
> value is used. I don't know what's the default value (AFAIK it's not 1
> although it would be logical).
It is also not unusual that the POV-Team has assigned default
values for many of the functions in POV-Ray. For example pigment
pattens have default colors assigned if none are specified in an
image_map.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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