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Say I have a texture like this:
#declare Texture1 = texture { //Reddish
pigment { color rgb <0.790, 0.000, 0.000>
} // pigment;
normal {
boxed
normal_map {
[ 0.250 bumps turbulence 0.2 ]
[ 0.750 crackle turbulence 0.3 ]
} // normal map
scale <0.2, 0.1, 0.3>
} //normal
} //texture
Normally, if you use a single pattern in a normal you need to
enter an amount. Like this:
#declare Texture1 = texture { //Reddish
pigment { color rgb <0.790, 0.000, 0.000>
} // pigment;
normal {
boxed .25
scale <0.2, 0.1, 0.3>
} //normal
} //texture
However, is the amount required for normal maps? Is it optional?
I rendered an image with a normal map, with the amount and
without the amount and got no errors. So I guess it's optional,
but legal to use.
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