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Hi,
Can someone tell me what UV-mapping is?
Remco Poelstra
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It is a way of applying a texture to an object in such a way that points
on the texture will be mapped onto the object at similar parametric
coordinates. For example, let's say the bottom left is (u,v) = (0,0) and
top right is (u,v) = (1,1), and we map that over a bicubic_patch, the
(u,v) of the texture will follow the (u,v) of the patch, and be deformed
with it.
See p.b.i for example image :-)
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Libellule wrote:
>
> It is a way of applying a texture to an object in such a way that points
> on the texture will be mapped onto the object at similar parametric
> coordinates. For example, let's say the bottom left is (u,v) = (0,0) and
> top right is (u,v) = (1,1), and we map that over a bicubic_patch, the
> (u,v) of the texture will follow the (u,v) of the patch, and be deformed
> with it.
>
> See p.b.i for example image :-)
So, it isn't anything more than an intelligent imagemap?
Thanks for the explaining and the example,
Remco Poelstra
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In article <399B3527.56D6EE5B@home.nl>, Remco Poelstra
<rjp### [at] homenl> wrote:
> So, it isn't anything more than an intelligent imagemap?
That's exactly what it is...though it isn't restricted to image_maps.
It's just a way to manually specify how to map the texture onto the
object.
--
Christopher James Huff
Personal: e-mail chr### [at] maccom, Web page http://homepage.mac.com/chrishuff/
TAG: e-mail chr### [at] tagpovrayorg, Web page http://tag.povray.org/
><>
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> ><>
It's backwards...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
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In article <399B1735.D6B3AC46@faricy.net>, David Fontaine
<dav### [at] faricynet> wrote:
> > ><>
>
> It's backwards...
It was? Well, it isn't any more...I had to reset my signature because of
a power failure(the change apparently wasn't saved to the disk), and the
fish faces left now. :-)
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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