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Libellule wrote:
>
> It is a way of applying a texture to an object in such a way that points
> on the texture will be mapped onto the object at similar parametric
> coordinates. For example, let's say the bottom left is (u,v) = (0,0) and
> top right is (u,v) = (1,1), and we map that over a bicubic_patch, the
> (u,v) of the texture will follow the (u,v) of the patch, and be deformed
> with it.
>
> See p.b.i for example image :-)
So, it isn't anything more than an intelligent imagemap?
Thanks for the explaining and the example,
Remco Poelstra
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