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Lance Birch wrote:
> Unless of course he somehow got a pre-release of Arnold (messiah:render)
Would you know how long the Arnold images take to render ? I'm also wondering
why all the examples have a limited color range : is this on purpose or the
result of some limitation ? Anyway, they're probably the best I've seen so far
(in terms of lighting).
G.
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> I suppose that not even a half of 3DSMax users have bought their copy of
>the program (at least not in a legal way).
>
> I have one word for all those 3DS fanatics who haven't paid for the
>program: Lamers.
why to use max if you can use blender?
it is cross-platform in-house modelling/animation/rendering tool,
freeware and partially open source :)
and it should export to pov, too, with some python scripts.
www.blender.nl
i've read from some newsgroup that some kind of (limited?)
3ds-version is going to be free?
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"Gail Shaw" <gsh### [at] monotix co za> wrote in message
news:398e8795@news.povray.org...
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| I know a Max user who thinks 57 minutes for a 800*600 image
| is an incredibly long render.
That is... if no refraction or reflection or complex CSG is used :-)
Bob
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Gilles Tran wrote:
> Lance Birch wrote:
>
> > Unless of course he somehow got a pre-release of Arnold (messiah:render)
>
> Would you know how long the Arnold images take to render ? I'm also
wondering
> why all the examples have a limited color range : is this on purpose or
the
> result of some limitation ? Anyway, they're probably the best I've seen so
far
> (in terms of lighting).
I'm not sure how long it takes to render but apparently it's fairly fast
(but I haven't seen it in action rendering). The color range is mostly due
to having a high color bleed level (thus the background color is making it
look bland) and the artist's choice in those samples. It can actually do
any kind of illumination model, such as surfaces that emit light etc, so
there isn't any limitation on it. Also, right now the renderer is still
being written for MAX, so support for refraction, reflection, and true
caustics will come soon (these features are already implemented into the
Lightwave plugin version of the renderer and they look very realistic).
The radiosity is its real selling point so far though, and its depth of
field and camera grain functions.
--
Lance
The Zone
http://come.to/the.zone
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