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I have recently been trying to learn more Pov-Ray code, since I do all
my images in Moray. One of the things I'd like to do is write some neat
Macro's, these could compliment Moray and help me do things not
possible, or very hard to do in Moray. Some of the idea's I have would
involve some form of collision detection, can anyone help me out with
this? It would be nice if it involved as little math as possible, as I'm
not too good with it. If possible, something that would work with more
than just Pov-Ray primitives.
Is this too hard a task to take on for a newbie to Pov scripting?
Thanks:-)
--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/
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In povray.general Thomas Lake <tla### [at] homecom> wrote:
: Some of the idea's I have would
: involve some form of collision detection
...
: It would be nice if it involved as little math as possible
This is like trying to build a skyscraper with as little knowledge of
architecture as possible.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Warp wrote:
>
> In povray.general Thomas Lake <tla### [at] homecom> wrote:
> : Some of the idea's I have would
> : involve some form of collision detection
> ...
> : It would be nice if it involved as little math as possible
>
> This is like trying to build a skyscraper with as little knowledge of
> architecture as possible.
Many skyscrapers have been actually built that way ;-)))
Fabien.
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:39855bd8@news.povray.org...
> In povray.general Thomas Lake <tla### [at] homecom> wrote:
> : Some of the idea's I have would
> : involve some form of collision detection
> ...
> : It would be nice if it involved as little math as possible
>
> This is like trying to build a skyscraper with as little knowledge of
> architecture as possible.
Easy.. Reinforced concrete and more reinforced concrete with a door for the
people to get in ;-)
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I didn't say NO math, all I meant was the simplest method you can think of. I
am 18 after all and don't yet know even simple trig or calculus or university
level math:-(
Warp wrote:
> In povray.general Thomas Lake <tla### [at] homecom> wrote:
> : Some of the idea's I have would
> : involve some form of collision detection
> ...
> : It would be nice if it involved as little math as possible
>
> This is like trying to build a skyscraper with as little knowledge of
> architecture as possible.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/
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"Thomas Lake" <tla### [at] homecom> wrote in message
news:39860A0A.6AD0C1CB@home.com...
>
> I didn't say NO math, all I meant was the simplest
> method you can think of. I am 18 after all and don't
> yet know even simple trig or calculus or university
> level math:-(
While higher-level math will be required, don't let this discourage you...
it would be a fun way to learn the math (after all, who cares about a train
leaving Chicago just as a train leaves New York?). A complete discussion
(or tutorial) of the math involved in collision detection would take up too
much room here, but a good library (university library) will have everything
you need to get started. Good luck and keep us posted.
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.
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Thanks for the encouragement:-)
Eric Freeman wrote:
> "Thomas Lake" <tla### [at] homecom> wrote in message
> news:39860A0A.6AD0C1CB@home.com...
> >
> > I didn't say NO math, all I meant was the simplest
> > method you can think of. I am 18 after all and don't
> > yet know even simple trig or calculus or university
> > level math:-(
>
> While higher-level math will be required, don't let this discourage you...
> it would be a fun way to learn the math (after all, who cares about a train
> leaving Chicago just as a train leaves New York?). A complete discussion
> (or tutorial) of the math involved in collision detection would take up too
> much room here, but a good library (university library) will have everything
> you need to get started. Good luck and keep us posted.
>
> Eric
> --------------------
> http://www.datasync.com/~ericfree
> --------------------
> "I don't like it, and I'm sorry I ever had anything to do with it."
> - Erwin Schrodinger talking about Quantum Mechanics.
--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/
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