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1 Nov 2024 10:17:22 EDT (-0400)
  mesh exploser (Message 1 to 10 of 10)  
From: Gibus
Subject: mesh exploser
Date: 26 Jul 2000 11:42:45
Message: <397f06f5@news.povray.org>
hi,i'm a new french user of this news group!
i'm programming a macro that can explose any triangles or smooth_triangles
objects in pov:
this objects needs to be compressed with the chris colefax's mesh
compressor.
This macro looks like the Bomb modifier in 3dsmax:you can set the
power,gravity,chaos...
You can see some examples on povray.binaries.animations
gibus


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From: Bob Hughes
Subject: Re: mesh exploser
Date: 26 Jul 2000 13:47:39
Message: <397f243b@news.povray.org>
"Gibus" <gib### [at] wanadoofr> wrote in message
news:397f06f5@news.povray.org...
| hi,i'm a new french user of this news group!

Welcome.
Should be interesting to see how it differs from the other include file by
Chris Colefax.

| You can see some examples on povray.binaries.animations

No, I can't until I get the codec  ;-)

Bob


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From: Josh English
Subject: Re: mesh exploser
Date: 26 Jul 2000 14:56:22
Message: <397F34B9.697C358C@spiritone.com>
ah, but it's a great codec. The same one that they used in 405 the movie. Much
better compression and much better quality.

Josh

Bob Hughes wrote:

> "Gibus" <gib### [at] wanadoofr> wrote in message
> news:397f06f5@news.povray.org...
> | hi,i'm a new french user of this news group!
>
> Welcome.
> Should be interesting to see how it differs from the other include file by
> Chris Colefax.
>
> | You can see some examples on povray.binaries.animations
>
> No, I can't until I get the codec  ;-)
>
> Bob

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Gibus
Subject: Re: mesh exploser
Date: 26 Jul 2000 14:58:41
Message: <397f34e1@news.povray.org>
http://divx.ctw.cc

for the codec...

I don't think that colefax macro can explose mesh objects,only csg objects.
with my macro you can explode a model made with spatch for exemple.
but the exploder macro of c. colefax is very complex:it detect a contact of
the particules with the ground.you can specify the number and the scale of
the particules.

actually,i'm thinking about new features like colision detection on any
surface with the trace() command of megapov.


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From: Bob Hughes
Subject: Re: mesh exploser
Date: 26 Jul 2000 15:07:41
Message: <397f36fd@news.povray.org>
"Gibus" <gib### [at] wanadoofr> wrote in message
news:397f34e1@news.povray.org...
|
| actually,i'm thinking about new features like colision detection on any
| surface with the trace() command of megapov.

That would be a great ability.

Bob


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From: Chris Colefax
Subject: Re: mesh exploser
Date: 26 Jul 2000 18:50:51
Message: <397f6b4b@news.povray.org>
Gibus <gib### [at] wanadoofr> wrote:
> I don't think that colefax macro can explose mesh objects,only csg
objects.
> with my macro you can explode a model made with spatch for exemple.
> but the exploder macro of c. colefax is very complex:it detect a contact
of
> the particules with the ground.you can specify the number and the scale of
> the particules.
>
> actually,i'm thinking about new features like colision detection on any
> surface with the trace() command of megapov.

The original Object Exploder will indeed work with mesh and patch objects,
giving you the option of differently shaped and sized particles other than
those that follow the facets of the mesh (although you cannot use solid
particles).  Also, the ground plane features aren't all that complicated (in
theory).  Any complexity comes from handling multiple collisions without
persistent variables, macros, or other, newer-than-POV-3.0 features.

However, exploding a mesh by its triangular structure should be faster and
more efficient than the generalised method of Explode.inc, so thank you,
Gibus, for making your work available.  It's always very nice to see others
using and customising my files in original ways!


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From: Warp
Subject: Re: mesh exploser
Date: 27 Jul 2000 04:18:07
Message: <397ff03e@news.povray.org>
Gibus <gib### [at] wanadoofr> wrote:
: this objects needs to be compressed with the chris colefax's mesh
: compressor.

  Ahem... The mesh compressor program is made by me.

  (Modesty? What's that?-) )

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Warp
Subject: Re: mesh exploser
Date: 27 Jul 2000 04:26:51
Message: <397ff24b@news.povray.org>
Josh English <eng### [at] spiritonecom> wrote:
: ah, but it's a great codec. The same one that they used in 405 the movie. Much
: better compression and much better quality.

  But not available for Solaris. At least not in the site mentioned in
the article in p.b.a.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Gibus
Subject: Re: mesh exploser
Date: 27 Jul 2000 07:40:50
Message: <39801fc2@news.povray.org>
oh sorry
i forgot this!
But i want to tell you it's a great prog!!!
gibus


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From: Gibus
Subject: Re: mesh exploser
Date: 27 Jul 2000 20:01:04
Message: <3980cd40$1@news.povray.org>
NO!
thank YOU for your macros,we can do a lot of things with it...
actually,i didn't remenber your explode include file when i started working
on this macro,the idea came with the gilles tran "naissances de z".But now i
will take a look on your include file to see how you made it.
gibus


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