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Is there any way to convert a POV scene or series of scenes to a
VR type world with user control over what is being looked at???
Rob
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"rsibbald" <rsi### [at] julianuwoca> wrote in message
news:397F244A.4F2CDD00@julian.uwo.ca...
| Is there any way to convert a POV scene or series of scenes to a
| VR type world with user control over what is being looked at???
If there is it's sparsely populating the internet. I stumbled across a
VRML/STL/POV-Ray *exporter* but couldn't see any further info about it:
http://www.atthis.com/atthis_us/aideen.htm
Another place, in Japanese, describes a brief POV-Ray/VRML comparison.
There's just so little POV-Ray conversion out there.
Nearest thing I know about might be converting a POB (Povray 3.0 Binary) to
VRML 1.0 using 3DWin: http://www.stmuc.com/thbaier/ Unfortunately I don't
have it here to check, but another person has said it's possible. View
"control" is a whole other matter.
Bob
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One problem I ran into...VRML does not support any solid modeling, i.e. CSG.
It uses only meshes and normal interpolation for smoothing.
rsibbald <rsi### [at] julianuwoca> wrote in message
news:397F244A.4F2CDD00@julian.uwo.ca...
> Is there any way to convert a POV scene or series of scenes to a
> VR type world with user control over what is being looked at???
>
> Rob
>
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rsibbald <rsi### [at] julianuwoca> wrote:
: Is there any way to convert a POV scene or series of scenes to a
: VR type world with user control over what is being looked at???
No.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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See the post "VRMLizing your POV models (post 1 of 2)" in
povray.binaries.images
rsibbald wrote:
> Is there any way to convert a POV scene or series of scenes to a
> VR type world with user control over what is being looked at???
>
> Rob
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