POV-Ray : Newsgroups : povray.general : 3ds importer? Server Time
1 Nov 2024 18:16:45 EDT (-0400)
  3ds importer? (Message 1 to 4 of 4)  
From: Jennifer Sinsley
Subject: 3ds importer?
Date: 27 May 2000 10:55:44
Message: <392fe1f0@news.povray.org>
I saw somewhere a plugin or something that lets you use 3ds files in either
POVray or Moray.  I keeps the textures and everything.  Does anyone know
what I am speaking of and where I can find it?

Jennifer


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From: Dave Blandston
Subject: Re: 3ds importer?
Date: 27 May 2000 12:51:22
Message: <392ffd0a@news.povray.org>
Jennifer,

I used the converter from http://www.globalserve.net/~sanger/ with no
problems, but didn't try keeping the textures. This program does have some
nice options to find the dimensions of the object. You may also want to
check Ken's links - he may have some others listed as well...

Regards,
Dave

"Jennifer Sinsley" <sin### [at] nospamdpnet> wrote in message
news:392fe1f0@news.povray.org...
> I saw somewhere a plugin or something that lets you use 3ds files in
either
> POVray or Moray.  I keeps the textures and everything.  Does anyone know
> what I am speaking of and where I can find it?
>
> Jennifer
>
>


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From: Gilles Tran
Subject: Re: 3ds importer?
Date: 29 May 2000 04:35:12
Message: <39322B1C.4A95E87F@inapg.inra.fr>
Jennifer Sinsley wrote:

> I saw somewhere a plugin or something that lets you use 3ds files in either
> POVray or Moray.  I keeps the textures and everything.  Does anyone know
> what I am speaking of and where I can find it?

Look here :
http://www.stmuc.com/thbaier/tools.html
Particularly, 3DS2POV lets you convert 3DS models with UV info to Megapov's
mesh2 format.

G.


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From: Alexander Enzmann
Subject: Re: 3ds importer?
Date: 31 May 2000 20:06:08
Message: <3935AA45.68593D2E@mitre.org>
You can find a Moray plugin that imports 3DS and Wavefront OBJ files at:
   http://pages.hotbot.com/arts/are/index.html

It will pull most of the texture information directly into Moray
(including making textures you can edit with the material editor).  You
are responsible for making sure the image formats are ones that POV-Ray
understands (e.g., .cel formats aren't, but .gif and .tga are).  The
advantage of having the texture loaded into Moray is that you can then
tune to what you want (or tune to get the POV-Ray rendered results to be
what you expect).

There are differences in the way that ambient works in 3DS versus
POV-Ray, so you may/will need to change the value of the global ambient
light before rendering.

Any u/v information is retained, but since Moray is built to support
POV-Ray, there isn't a good way to export it.  However, the renderer
plugin at the same page can use the u/v info.  You can also use the RIB
exporter and render with BMRT (the u/v's are exported properly).

Xander

Jennifer Sinsley wrote:
> 
> I saw somewhere a plugin or something that lets you use 3ds files in either
> POVray or Moray.  I keeps the textures and everything.  Does anyone know
> what I am speaking of and where I can find it?
> 
> Jennifer


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