POV-Ray : Newsgroups : povray.general : New Idea for Height Fields Server Time
31 Oct 2024 06:04:28 EDT (-0400)
  New Idea for Height Fields (Message 1 to 7 of 7)  
From: Steven Jones
Subject: New Idea for Height Fields
Date: 16 May 2000 18:01:13
Message: <3921c529@news.povray.org>
I just had a real brainwave!  Normally height fields by definition don't
allow overhangs.  I realised you could work around this by STACKING height
fields.  You have a main height field and then a height field on top for the
underside of any overhangs and then a third hf on top of that for the top of
the overhangs.


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From: Ken
Subject: Re: New Idea for Height Fields
Date: 16 May 2000 18:21:47
Message: <3921C966.1F832996@pacbell.net>
Steven Jones wrote:
> 
> I just had a real brainwave!  Normally height fields by definition don't
> allow overhangs.  I realised you could work around this by STACKING height
> fields.  You have a main height field and then a height field on top for the
> underside of any overhangs and then a third hf on top of that for the top of
> the overhangs.

Old idea but a good reminder.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Bob Hughes
Subject: Re: New Idea for Height Fields
Date: 16 May 2000 18:52:51
Message: <3921d143@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message news:3921C966.1F832996@pacbell.net...
{ 
{ Steven Jones wrote:
{ > 
{ > I just had a real brainwave!  Normally height fields by definition don't
{ > allow overhangs.  I realised you could work around this by STACKING height
{ > fields.  You have a main height field and then a height field on top for the
{ > underside of any overhangs and then a third hf on top of that for the top of
{ > the overhangs.
{ 
{ Old idea but a good reminder.

Yep, but that doesn't mean it didn't cause you a nice brainwave  ;-)
(brainstorm, people usually call that)
Here's something similar:
 http://www.digitalproducer.com/pages/caves_in_povray.htm

Bob


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From: Pabs
Subject: Re: New Idea for Height Fields
Date: 16 May 2000 22:22:25
Message: <392201B9.23523BA7@hotmail.com>
Steven Jones wrote:

> I just had a real brainwave!  Normally height fields by definition don't
> allow overhangs.  I realised you could work around this by STACKING height
> fields.  You have a main height field and then a height field on top for the
> underside of any overhangs and then a third hf on top of that for the top of
> the overhangs.

Or you could just use isosurfaces


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From: Josh English
Subject: Re: New Idea for Height Fields
Date: 17 May 2000 10:21:54
Message: <3922AAFA.2275DCDF@spiritone.com>
I do remember that, but I always applaud someone who thinks of it without reading
it before hand.
I pissed off a lot of philosophy students that way.

Josh

Ken wrote:

> Steven Jones wrote:
> >
> > I just had a real brainwave!  Normally height fields by definition don't
> > allow overhangs.  I realised you could work around this by STACKING height
> > fields.  You have a main height field and then a height field on top for the
> > underside of any overhangs and then a third hf on top of that for the top of
> > the overhangs.
>
> Old idea but a good reminder.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Eric Wessels
Subject: Re: New Idea for Height Fields
Date: 17 May 2000 13:00:31
Message: <3922d02f$1@news.povray.org>
Pabs wrote in message <392201B9.23523BA7@hotmail.com>...
>
>Or you could just use isosurfaces
>

The isosurface patch for Pov-Ray is very slow. Do you know of any programs
that convert isosurfaces into polygonal meshes. I've written terrain
algorithms for the patch and it is painfully slow waiting for the results.

- Eric poe### [at] hotmailcom


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From: Steven Jones
Subject: Re: New Idea for Height Fields
Date: 18 May 2000 04:09:54
Message: <3923a552@news.povray.org>
The reason I thought of it is I want to do an animation of Lara Croft rock
climbing.


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