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Not as silly as an official POV logo not created with POV....
"Patrick Joyal" <pat### [at] cantel-camscom> wrote in message
news:3912cb3a$1@news.povray.org...
> Then why don't we use each our own logo? An official logo that can be
> modified by anybody? it's a non sense.
>
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Microsoft logo could have been drawn on a Mac.
McDonald's arch is not made of hamburgers.
Pepsi logo is not liquid.
do you need any more example? If Pov need a logo, let's draw one,
but we don't even wanna know how it was made, as long as it represent
POV, damn it.
Tom Melly wrote in message <3912cf75@news.povray.org>...
>Not as silly as an official POV logo not created with POV....
>
>"Patrick Joyal" <pat### [at] cantel-camscom> wrote in message
>news:3912cb3a$1@news.povray.org...
>
>> Then why don't we use each our own logo? An official logo that can be
>> modified by anybody? it's a non sense.
>>
>
>
>
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Patrick Joyal wrote:
> Microsoft logo could have been drawn on a Mac.
> McDonald's arch is not made of hamburgers.
> Pepsi logo is not liquid.
If you have a close look at the packaging (or manuals) of various graphic
software, it's pretty common to read that at least some part of it was made
using the very programme it applies to, when relevant. Adobe manuals are
composed with Adobe software... It's good policy and good marketing.
Of course I'd rather have a good logo made without pov than a bad one made
with it. Anyway, it makes sense to have a pov-made pov logo. For instance,
it would be very cool if the first demo scene (the one which is renderered
automatically when one installs pov for the first time, at least in the
Windows version), was the logo itself.
G.
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"Patrick Joyal" <pat### [at] cantel-camscom> wrote in message
news:3912e0d0$1@news.povray.org...
> Microsoft logo could have been drawn on a Mac.
You don't use the logo as an application....
> McDonald's arch is not made of hamburgers.
You don't eat the arches...
> Pepsi logo is not liquid.
and you don't drink the logo...
But you do LOOK at both POV produced images and the logo....
>
> do you need any more example? If Pov need a logo, let's draw one,
> but we don't even wanna know how it was made, as long as it represent
> POV, damn it.
>
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Yeah, I meant the pov team could use it in any size, I also assumed that
someone on the team would have access to this software. Perhaps this is not
the case.
--
Dan D.
"Through the Eye of a Needle"
http://fbox.vt.edu/D/ddombrow/
Ken wrote in message...
> Personally I think another good reason to use POV-Ray to create the
> logo is so that it may be distrubted with the program. This way
> anyone can use the logo "object" in one of their scenes if they wish
> and could even customize it in any way they want. If the logo is
> created in some high end vector graphics program then only the original
> designer can modify it with any reasonable assurance of quality.
> One thing that is universal about the people that visit these
> groups and visit povray.org is that we all use POV-Ray. This means
> anyone of us can render or modify the logo to suit our needs, use
> it in our scenes, and create custom versions of it for our personal
> web pages. If a non POV-Ray created logo is adopted then we are limited
> in how it may be adapted to our personal needs. Rune argues uniformity
> while I argue diversity.
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Well, if you recall what I said, Ken, the AI files I use can be saved to EPS
and converted to POV prisms (I just haven't had any success doing that yet).
This means that I can create the logo out of POV and supply it as a POV file
later.
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what program does this? I might want to try it since I'm currently using
Freehand for mine.
--
Dan D.
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>what program does this? I might want to try it since I'm currently using
>Freehand for mine.
It's called EPS2POV. It's a "Hypercard stack". I think it only runs on
Macintosh. I sent several files to Chris Huff to try to convert them, but
none worked. :/ If you get it to work, please let me know what version of
the format you used. OK? Thanks.
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> Patrick Joyal wrote:
>
> > Microsoft logo could have been drawn on a Mac.
> > McDonald's arch is not made of hamburgers.
> > Pepsi logo is not liquid.
>
> If you have a close look at the packaging (or manuals) of various graphic
> software, it's pretty common to read that at least some part of it was made
> using the very programme it applies to, when relevant. Adobe manuals are
> composed with Adobe software... It's good policy and good marketing.
Maybe, but Adobe only sells 2D programs, no renderers.
Lightwave 5.6 logo is certainly not rendered with the renderer.
The same goes for Maya. There might be other examples
>
> Of course I'd rather have a good logo made without pov than a bad one made
> with it. Anyway, it makes sense to have a pov-made pov logo. For instance,
> it would be very cool if the first demo scene (the one which is renderered
> automatically when one installs pov for the first time, at least in the
> Windows version), was the logo itself.
>
> G.
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