POV-Ray : Newsgroups : povray.general : Hall of Fame Server Time
10 Aug 2024 07:21:17 EDT (-0400)
  Hall of Fame (Message 41 to 48 of 48)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Francois Labreque
Subject: Re: Hall of Fame
Date: 3 May 2000 10:42:25
Message: <391039D3.FACCA590@attglobal.net>
Margus Ramst wrote:
> 
> TonyB wrote:
> >
> > He wants to get a job. POV is a hobby program. Max is a "professional"
> > program. If you want real money, you have to know how to use "professional"
> > programs.
> 
> FYI, I am currently hard at work on two POV projects that should net me some $$.
> Of course, in my miserable povery any money is good money, and since I can't


Povery? - the state someone is when POVing for too long?

-- 
Francois Labreque | It is by caffeine alone I set my mind in motion, it
     flabreq      | is by the beans of Java that thoughts acquire speed,
        @         | the hands acquire shaking, the shaking becomes a 
  attglobal.net   | warning, it is by caffeine alone I set my mind in
motion.
                               - Stolen from Badger's .sig file


Post a reply to this message

From: Margus Ramst
Subject: Re: Hall of Fame
Date: 3 May 2000 11:40:22
Message: <39103A9E.4F97239D@peak.edu.ee>
Francois Labreque wrote:
> 
> Povery? - the state someone is when POVing for too long?
> 

I was really trying to avoid that pun, but yes, there you have it...

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


Post a reply to this message

From: Bill DeWitt
Subject: Re: Hall of Fame
Date: 3 May 2000 12:27:16
Message: <39105364@news.povray.org>
"TonyB" <ben### [at] panamac-comnet> wrote :
>
> I never said you couldn't make a few bucks with it. I have made a little
> money (OK, $10) with POV. What I said is that serious 3D graphics work,
esp.
> in the movie industry relies on expensive programs such as Max. It's not
our
> fault, things have always been like that.
>

    Between 1995 and 2000 I have made about $10,000 using POV and free
graphics programs (for the most part, I bought ULead's Gif Animator for $29
and I got Corel 8 with the last of the real money). I was selling WEB
animations for about $50-200 each.


Post a reply to this message

From: TonyB
Subject: Re: Hall of Fame
Date: 3 May 2000 13:57:12
Message: <39106878@news.povray.org>
You are an exception. :)


Post a reply to this message

From: Mike Weber
Subject: Re: Re: Hall of Fame
Date: 3 May 2000 14:37:22
Message: <391071e2$1@news.povray.org>
looks like a photograph to me.

--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"Phil Clute" <pcl### [at] tiacnet> wrote in message
news:390E99AB.1AF8CA77@tiac.net...
> I have a little battle of the tracers going on in a
> seperate group between Pov and Lightwave. I'm sort of
> limited in what I can use to fight back because I was comparing
> the difference between using image_maps for texture or using
> pigments, normals etc.
>
> They sent this(lightwave 6.0 btw).
> http://www.tiac.net/users/pclute/oera_vw_rad.jpg
> Honestly, I don't think the textures are that interesting. They're
> pretty much plain colors. But it looks very believable.
> I wonder though...with a tree macro, some media clouds...I don't
> think this is unattainable with pov or megapov.
>
> --
> Phil
> ...coffee?...yes please! extra sugar,extra cream...Thank you.


Post a reply to this message

From: Charles Fusner
Subject: Re: Hall of Fame
Date: 3 May 2000 16:57:25
Message: <39109373.30BF7914@enter.net>
Francois Labreque wrote:
> > FYI, I am currently hard at work on two POV projects that should net me some $$.
> > Of course, in my miserable povery any money is good money, and since I can't

> 
> Povery? - the state someone is when POVing for too long?

Nah, it's from that famous quote in Shakespeare's "Spherelet"

"Get thee to a povery! Why wouldst thou be a miscalculator of rays?
 To a povery, go!  Or if thou must needs render, I give thee
 this plague for thy source file: Be thou precise as strumian,
 as accurate as floating point, thou shalt not avoid aliasing.
 We are meshes, all of us, trust none of us! To a povery, go!"


Post a reply to this message

From: David Fontaine
Subject: Re: Hall of Fame
Date: 3 May 2000 17:39:34
Message: <39109BF1.E3AE7C20@faricy.net>
Patrick Joyal wrote:

> Since when can't we make money out of hobby?  I know I guy named Pablo P.
> whose hobby was painting, but he use the same equippement as some other
> "non-professional" artist.

Picasso was forced to paint by his father. Although, his father told him to
literally "paint what you see", and instead he painted abstract...

--
David Fontaine     <dav### [at] faricynet>    ICQ 55354965
Please visit my website: http:/www.faricy.net/~davidf/


Post a reply to this message

From: Rik Kline
Subject: Re: Hall of Fame
Date: 4 May 2000 08:06:29
Message: <391167A6.5B8D0142@erols.com>
Very funny :)

Charles Fusner wrote:

> Francois Labreque wrote:
> > > FYI, I am currently hard at work on two POV projects that should net me some $$.
> > > Of course, in my miserable povery any money is good money, and since I can't

> >
> > Povery? - the state someone is when POVing for too long?
>
> Nah, it's from that famous quote in Shakespeare's "Spherelet"
>
> "Get thee to a povery! Why wouldst thou be a miscalculator of rays?
>  To a povery, go!  Or if thou must needs render, I give thee
>  this plague for thy source file: Be thou precise as strumian,
>  as accurate as floating point, thou shalt not avoid aliasing.
>  We are meshes, all of us, trust none of us! To a povery, go!"


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.