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Margus Ramst wrote:
>
> TonyB wrote:
> >
> > He wants to get a job. POV is a hobby program. Max is a "professional"
> > program. If you want real money, you have to know how to use "professional"
> > programs.
>
> FYI, I am currently hard at work on two POV projects that should net me some $$.
> Of course, in my miserable povery any money is good money, and since I can't
Povery? - the state someone is when POVing for too long?
--
Francois Labreque | It is by caffeine alone I set my mind in motion, it
flabreq | is by the beans of Java that thoughts acquire speed,
@ | the hands acquire shaking, the shaking becomes a
attglobal.net | warning, it is by caffeine alone I set my mind in
motion.
- Stolen from Badger's .sig file
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Francois Labreque wrote:
>
> Povery? - the state someone is when POVing for too long?
>
I was really trying to avoid that pun, but yes, there you have it...
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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"TonyB" <ben### [at] panamac-comnet> wrote :
>
> I never said you couldn't make a few bucks with it. I have made a little
> money (OK, $10) with POV. What I said is that serious 3D graphics work,
esp.
> in the movie industry relies on expensive programs such as Max. It's not
our
> fault, things have always been like that.
>
Between 1995 and 2000 I have made about $10,000 using POV and free
graphics programs (for the most part, I bought ULead's Gif Animator for $29
and I got Corel 8 with the last of the real money). I was selling WEB
animations for about $50-200 each.
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You are an exception. :)
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looks like a photograph to me.
--
Mike
wk: mik### [at] pyxiscom www.pyxis.com
hm: mwe### [at] sciticom www.geocities.com/mikepweber
"Phil Clute" <pcl### [at] tiacnet> wrote in message
news:390E99AB.1AF8CA77@tiac.net...
> I have a little battle of the tracers going on in a
> seperate group between Pov and Lightwave. I'm sort of
> limited in what I can use to fight back because I was comparing
> the difference between using image_maps for texture or using
> pigments, normals etc.
>
> They sent this(lightwave 6.0 btw).
> http://www.tiac.net/users/pclute/oera_vw_rad.jpg
> Honestly, I don't think the textures are that interesting. They're
> pretty much plain colors. But it looks very believable.
> I wonder though...with a tree macro, some media clouds...I don't
> think this is unattainable with pov or megapov.
>
> --
> Phil
> ...coffee?...yes please! extra sugar,extra cream...Thank you.
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Francois Labreque wrote:
> > FYI, I am currently hard at work on two POV projects that should net me some $$.
> > Of course, in my miserable povery any money is good money, and since I can't
>
> Povery? - the state someone is when POVing for too long?
Nah, it's from that famous quote in Shakespeare's "Spherelet"
"Get thee to a povery! Why wouldst thou be a miscalculator of rays?
To a povery, go! Or if thou must needs render, I give thee
this plague for thy source file: Be thou precise as strumian,
as accurate as floating point, thou shalt not avoid aliasing.
We are meshes, all of us, trust none of us! To a povery, go!"
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Patrick Joyal wrote:
> Since when can't we make money out of hobby? I know I guy named Pablo P.
> whose hobby was painting, but he use the same equippement as some other
> "non-professional" artist.
Picasso was forced to paint by his father. Although, his father told him to
literally "paint what you see", and instead he painted abstract...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http:/www.faricy.net/~davidf/
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Very funny :)
Charles Fusner wrote:
> Francois Labreque wrote:
> > > FYI, I am currently hard at work on two POV projects that should net me some $$.
> > > Of course, in my miserable povery any money is good money, and since I can't
> >
> > Povery? - the state someone is when POVing for too long?
>
> Nah, it's from that famous quote in Shakespeare's "Spherelet"
>
> "Get thee to a povery! Why wouldst thou be a miscalculator of rays?
> To a povery, go! Or if thou must needs render, I give thee
> this plague for thy source file: Be thou precise as strumian,
> as accurate as floating point, thou shalt not avoid aliasing.
> We are meshes, all of us, trust none of us! To a povery, go!"
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