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From: Mike Weber
Subject: modeller vs. hand coding...
Date: 25 Apr 2000 00:32:01
Message: <39051fc1@news.povray.org>
A few weeks ago there was discussion as to what method was better to
construct a POV scene: using a modeller such as Moray or doing it by
straight POV text.  I came up with an idea for an object/scene as a base:
the Pillsbury Doughboy - so who can model the best doughboy with Moray (or
other modeller) and who can do the best with straight POV text?  I'm curious
to see if anyone is up to the challenge....

Mike


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www.geocities.com/mikepweber
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From: Ken
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 01:15:00
Message: <39052972.FFE41C0B@pacbell.net>
Mike Weber wrote:
> 
> A few weeks ago there was discussion as to what method was better to
> construct a POV scene: using a modeller such as Moray or doing it by
> straight POV text.  I came up with an idea for an object/scene as a base:
> the Pillsbury Doughboy - so who can model the best doughboy with Moray (or
> other modeller) and who can do the best with straight POV text?  I'm curious
> to see if anyone is up to the challenge....

 After studying some images of the Pillsbury Doughboy on the web it
appears to me that the only logical approach to modelling him would
be through the use of blobs. Since I am neither profecient with
modelling blobs with a modeller or by hand it would not be what I
would consider a fair challenge.

Count me out.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Sigmund Kyrre Aas
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 04:42:48
Message: <39055A86.489CE165@stud.ntnu.no>
Ken wrote:
..
> be through the use of blobs. Since I am neither profecient with
> modelling blobs with a modeller or by hand it would not be what I
..

Is there a blob modeller? Link?


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From: Ken
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 04:55:23
Message: <39055D23.C2F2EFD5@pacbell.net>
Sigmund Kyrre Aas wrote:
> 
> Ken wrote:
> ..
> > be through the use of blobs. Since I am neither profecient with
> > modelling blobs with a modeller or by hand it would not be what I
> ..
> 
> Is there a blob modeller? Link?

http://www.tk.xaxon.ne.jp/~tsuru/tool/tool_e.html

http://www.geocities.com/SiliconValley/Ridge/6532/bmaster.htm

http://www.uni-jena.de/~p6sepa/software.htm

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Rick [Kitty5]
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 05:45:14
Message: <3905692a@news.povray.org>
he looks like a stack or tori to me... (or do i have the wrong dough boy?)

Rick


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From: Mark Gordon
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 08:13:12
Message: <39058C8F.C8BE031D@mailbag.com>
"Rick [Kitty5]" wrote:

> he looks like a stack or tori to me... (or do i have the wrong dough boy?)

You may be thinking of the Michelin Man.

-Mark Gordon


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From: Simon de Vet
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 08:24:44
Message: <39058E9B.EF4AD703@istar.ca>
Mike Weber wrote:

> A few weeks ago there was discussion as to what method was better to
> construct a POV scene: using a modeller such as Moray or doing it by
> straight POV text.  I came up with an idea for an object/scene as a base:
> the Pillsbury Doughboy - so who can model the best doughboy with Moray (or
> other modeller) and who can do the best with straight POV text?  I'm curious
> to see if anyone is up to the challenge....

Does Rhino count as a modeller, since it exports triangle meshes instead of
Moray's primitives?

Simon


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From: Vahur Krouverk
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 08:48:13
Message: <39059462.D790230D@aetec.ee>
Mike Weber wrote:
> 
> A few weeks ago there was discussion as to what method was better to
> construct a POV scene: using a modeller such as Moray or doing it by
> straight POV text.  I came up with an idea for an object/scene as a base:
> the Pillsbury Doughboy - so who can model the best doughboy with Moray (or
> other modeller) and who can do the best with straight POV text?  I'm curious
> to see if anyone is up to the challenge....
> 

What is Pillsbury Doughboy? Where can I see it?


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From: Ken
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 09:55:43
Message: <3905A385.1F79182E@pacbell.net>
Vahur Krouverk wrote:

> What is Pillsbury Doughboy? Where can I see it?

The pop'n'fresh URL for the Pillsbury Doughboy is - http://pillsbury.com/

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Mike Weber
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 10:32:28
Message: <3905ac7c$1@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:39052972.FFE41C0B@pacbell.net...
>
>
> Mike Weber wrote:
> >
> > A few weeks ago there was discussion as to what method was better to
> > construct a POV scene: using a modeller such as Moray or doing it by
> > straight POV text.  I came up with an idea for an object/scene as a
base:
> > the Pillsbury Doughboy - so who can model the best doughboy with Moray
(or
> > other modeller) and who can do the best with straight POV text?  I'm
curious
> > to see if anyone is up to the challenge....
>
>  After studying some images of the Pillsbury Doughboy on the web it
> appears to me that the only logical approach to modelling him would
> be through the use of blobs. Since I am neither profecient with
> modelling blobs with a modeller or by hand it would not be what I
> would consider a fair challenge.
>
> Count me out.
>
Ok - I'll agree to that.  Moray doesn't have a blob primitive to model
with - but someone did list a few links to blob modellers...  I'll try to
think of another 'target' subject.


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