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14 Sep 2024 10:44:14 EDT (-0400)
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From: Boom
Subject: Re: modeller vs. hand coding...
Date: 30 Apr 2000 05:25:20
Message: <390bfc00$1@news.povray.org>
Mike Weber <mwe### [at] sciticom> wrote in message
news:39051fc1@news.povray.org...
> A few weeks ago there was discussion as to what method was better to
> construct a POV scene: using a modeller such as Moray or doing it by
> straight POV text.  I came up with an idea for an object/scene as a base:
> the Pillsbury Doughboy - so who can model the best doughboy with Moray (or
> other modeller) and who can do the best with straight POV text?  I'm
curious
> to see if anyone is up to the challenge....
>
> Mike
>
>
> --
> mwe### [at] sciticom
> www.geocities.com/mikepweber
> Don't forget about Santee Schools Family Email Newsletter Sign Up
> http://www.santee.k12.ca.us/family/emails.html

I use modellers to rough out the scene then go in and tweak by hand.
>
>


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From: Greg M  Johnson
Subject: Re: modeller vs. hand coding...
Date: 1 May 2000 11:32:09
Message: <390DA26D.8153ABC7@my-dejanews.com>
My blobmon is done entirely by hand coding...

See the face at p.b.a:
    Subject: Facial animation (166kbbu)
    Date:  Sat, 29 Apr 2000 07:37:51 -0400

It's funny how it works.  Two or three times in the past year, I sat down to
improve  a version I made in 1998. Sometimes the more time I spent on it, the
worse it got.  The key is knowing when to throw it all away and start over from
scratch. When it's already looking pretty good, just about all adjustements are
imporvements.....

Mike Weber wrote:

> A few weeks ago there was discussion as to what method was better to
> construct a POV scene: using a modeller such as Moray or doing it by
> straight POV text.  I came up with an idea for an object/scene as a base:
> the Pillsbury Doughboy - so who can model the best doughboy with Moray (or
> other modeller) and who can do the best with straight POV text?  I'm curious
> to see if anyone is up to the challenge....
>
> Mike
>
> --
> mwe### [at] sciticom
> www.geocities.com/mikepweber
> Don't forget about Santee Schools Family Email Newsletter Sign Up
> http://www.santee.k12.ca.us/family/emails.html


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From: Mike Weber
Subject: Re: modeller vs. hand coding...
Date: 1 May 2000 12:45:27
Message: <390db4a7$1@news.povray.org>
I just started a new animation project and I decided to do it by hand.  Its
an animation - and the Moray anim plug-in doesn't provide the right type of
movement for my object - so - I switch tools depending on what I need.

--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:390DA26D.8153ABC7@my-dejanews.com...
> My blobmon is done entirely by hand coding...
>
> See the face at p.b.a:
>     Subject: Facial animation (166kbbu)
>     Date:  Sat, 29 Apr 2000 07:37:51 -0400
>
> It's funny how it works.  Two or three times in the past year, I sat down
to
> improve  a version I made in 1998. Sometimes the more time I spent on it,
the
> worse it got.  The key is knowing when to throw it all away and start over
from
> scratch. When it's already looking pretty good, just about all
adjustements are
> imporvements.....
>
> Mike Weber wrote:
>
> > A few weeks ago there was discussion as to what method was better to
> > construct a POV scene: using a modeller such as Moray or doing it by
> > straight POV text.  I came up with an idea for an object/scene as a
base:
> > the Pillsbury Doughboy - so who can model the best doughboy with Moray
(or
> > other modeller) and who can do the best with straight POV text?  I'm
curious
> > to see if anyone is up to the challenge....
> >
> > Mike
> >
> > --
> > mwe### [at] sciticom
> > www.geocities.com/mikepweber
> > Don't forget about Santee Schools Family Email Newsletter Sign Up
> > http://www.santee.k12.ca.us/family/emails.html
>
>
>


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