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I just started a new animation project and I decided to do it by hand. Its
an animation - and the Moray anim plug-in doesn't provide the right type of
movement for my object - so - I switch tools depending on what I need.
--
Mike
wk: mik### [at] pyxiscom www.pyxis.com
hm: mwe### [at] sciticom www.geocities.com/mikepweber
"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:390DA26D.8153ABC7@my-dejanews.com...
> My blobmon is done entirely by hand coding...
>
> See the face at p.b.a:
> Subject: Facial animation (166kbbu)
> Date: Sat, 29 Apr 2000 07:37:51 -0400
>
> It's funny how it works. Two or three times in the past year, I sat down
to
> improve a version I made in 1998. Sometimes the more time I spent on it,
the
> worse it got. The key is knowing when to throw it all away and start over
from
> scratch. When it's already looking pretty good, just about all
adjustements are
> imporvements.....
>
> Mike Weber wrote:
>
> > A few weeks ago there was discussion as to what method was better to
> > construct a POV scene: using a modeller such as Moray or doing it by
> > straight POV text. I came up with an idea for an object/scene as a
base:
> > the Pillsbury Doughboy - so who can model the best doughboy with Moray
(or
> > other modeller) and who can do the best with straight POV text? I'm
curious
> > to see if anyone is up to the challenge....
> >
> > Mike
> >
> > --
> > mwe### [at] sciticom
> > www.geocities.com/mikepweber
> > Don't forget about Santee Schools Family Email Newsletter Sign Up
> > http://www.santee.k12.ca.us/family/emails.html
>
>
>
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