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Why can't I do something like:
normal{
function {noise3d(x,y,z)}
normal_map {
[0.00 up]
[0.20 up]
[ 0.21 down]
[ 1.0 down]
}
}
Is there anything I can do to make this happen? All the docs talk about
much more complicated scenarios than this simple one, which ought to be
the most useful!
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> Why can't I do something like:
>
> normal{
> function {noise3d(x,y,z)}
> normal_map {
> [0.00 up]
> [0.20 up]
> [ 0.21 down]
> [ 1.0 down]
> }
> }
>
It needs to be:
normal{
function {noise3d(x,y,z)}
normal_map {
[0.00 1]
[0.20 1]
[ 0.21 0]
[ 1.0 0]
}
}
Plus it needs to be in a texture {} statement (or at least should be).
--
H.E. Day
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No, this doesn't work!
"H.E. Day" wrote:
> > Why can't I do something like:
> >
> > normal{
> > function {noise3d(x,y,z)}
> > normal_map {
> > [0.00 up]
> > [0.20 up]
> > [ 0.21 down]
> > [ 1.0 down]
> > }
> > }
> >
>
> It needs to be:
>
> normal{
> function {noise3d(x,y,z)}
> normal_map {
> [0.00 1]
> [0.20 1]
> [ 0.21 0]
> [ 1.0 0]
> }
> }
>
> Plus it needs to be in a texture {} statement (or at least should be).
>
> --
> H.E. Day
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Maybe you can look at "slope_map" ???
Bouf.
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