Why can't I do something like:
normal{
function {noise3d(x,y,z)}
normal_map {
[0.00 up]
[0.20 up]
[ 0.21 down]
[ 1.0 down]
}
}
Is there anything I can do to make this happen? All the docs talk about
much more complicated scenarios than this simple one, which ought to be
the most useful!
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