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A few months back, there was a thread concerning some ways to either
reproduce or to fake translucency in POV. I was unable to find the
thread when I searched for it today, so I was wondering if anyone could
explain to me how to do this. I also believe, if memory serves me
correctly, that someone posted a rendering of a burning candle that
demonstrated a technique for producing translucency. Thanks for any
help.
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In article <38AF3F7B.8F135D87@geocities.com>, Richard Speir
<ric### [at] geocities com> wrote:
> A few months back, there was a thread concerning some ways to either
> reproduce or to fake translucency in POV. I was unable to find the
> thread when I searched for it today, so I was wondering if anyone could
> explain to me how to do this. I also believe, if memory serves me
> correctly, that someone posted a rendering of a burning candle that
> demonstrated a technique for producing translucency. Thanks for any
> help.
That sounds familiar...I think they were using a scattering media with a
very high density to simulate translucency. And later there was some
discussion about using blurred transparence to help with making
translucent objects.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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On Sat, 19 Feb 2000 20:12:27 -0500, Richard Speir
<ric### [at] geocities com> wrote:
>A few months back, there was a thread concerning some ways to either
>reproduce or to fake translucency in POV. I was unable to find the
>thread when I searched for it today, so I was wondering if anyone could
>explain to me how to do this. I also believe, if memory serves me
>correctly, that someone posted a rendering of a burning candle that
>demonstrated a technique for producing translucency. Thanks for any
>help.
Lance posted the candle but it was a MAX rendering. I'll see if I can
find the thread.
Peter Popov
pet### [at] usa net
ICQ: 15002700
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