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In article <38AF3F7B.8F135D87@geocities.com>, Richard Speir
<ric### [at] geocitiescom> wrote:
> A few months back, there was a thread concerning some ways to either
> reproduce or to fake translucency in POV. I was unable to find the
> thread when I searched for it today, so I was wondering if anyone could
> explain to me how to do this. I also believe, if memory serves me
> correctly, that someone posted a rendering of a burning candle that
> demonstrated a technique for producing translucency. Thanks for any
> help.
That sounds familiar...I think they were using a scattering media with a
very high density to simulate translucency. And later there was some
discussion about using blurred transparence to help with making
translucent objects.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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