POV-Ray : Newsgroups : povray.general : Translucency : Re: Translucency Server Time
10 Aug 2024 07:16:48 EDT (-0400)
  Re: Translucency  
From: Chris Huff
Date: 19 Feb 2000 20:16:14
Message: <chrishuff_99-EB378F.20173119022000@news.povray.org>
In article <38AF3F7B.8F135D87@geocities.com>, Richard Speir 
<ric### [at] geocitiescom> wrote:

> A few months back, there was a thread concerning some ways to either
> reproduce or to fake translucency in POV.  I was unable to find the
> thread when I searched for it today, so I was wondering if anyone could
> explain to me how to do this.  I also believe, if memory serves me
> correctly, that someone posted a rendering of a burning candle that
> demonstrated a technique for producing translucency.  Thanks for any
> help.

That sounds familiar...I think they were using a scattering media with a 
very high density to simulate translucency. And later there was some 
discussion about using blurred transparence to help with making 
translucent objects.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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