I'm trying to get the light cover to look realistic, but in order to make
the room bright enough I have to make the lamp shade look too bright. The
texture I'm using is:
#declare R_LIGHT_T = texture {
pigment { color rgbft <0.9, 1.0, 0.9, 10, 1>*0.25 }
finish {
diffuse 0.1
specular 0.8
roughness 0.9
reflection 0.85
}
}
Any help?
Post a reply to this message
Attachments:
Download 'room_bi4.jpg' (19 KB)
Preview of image 'room_bi4.jpg'
|