POV-Ray : Newsgroups : povray.general : How to do a lamp shade? Server Time
31 Oct 2024 19:30:14 EDT (-0400)
  How to do a lamp shade? (Message 1 to 2 of 2)  
From: cadman
Subject: How to do a lamp shade?
Date: 25 Jan 2000 18:55:38
Message: <388e37fa@news.povray.org>
I'm trying to get the light cover to look realistic, but in order to make
the room bright enough I have to make the lamp shade look too bright.  The
texture I'm using is:

#declare R_LIGHT_T = texture {
        pigment { color rgbft <0.9, 1.0, 0.9, 10, 1>*0.25 }
        finish {
                diffuse 0.1
                specular 0.8
                roughness 0.9
                reflection 0.85
        }
}

Any help?


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From: SamuelT 
Subject: Re: How to do a lamp shade?
Date: 25 Jan 2000 21:50:02
Message: <388E6305.BBCE1FFA@aol.com>
You might want to post that at povray.binaries.images. Anyway, have you tried
adding no_shadow to your object and removing the filter and transmit floats
from your pigment? Does the object use double_illuminate?

cadman wrote:

> I'm trying to get the light cover to look realistic, but in order to make
> the room bright enough I have to make the lamp shade look too bright.  The
> texture I'm using is:
>
> #declare R_LIGHT_T = texture {
>         pigment { color rgbft <0.9, 1.0, 0.9, 10, 1>*0.25 }
>         finish {
>                 diffuse 0.1
>                 specular 0.8
>                 roughness 0.9
>                 reflection 0.85
>         }
> }
>
> Any help?
>
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


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