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You might want to post that at povray.binaries.images. Anyway, have you tried
adding no_shadow to your object and removing the filter and transmit floats
from your pigment? Does the object use double_illuminate?
cadman wrote:
> I'm trying to get the light cover to look realistic, but in order to make
> the room bright enough I have to make the lamp shade look too bright. The
> texture I'm using is:
>
> #declare R_LIGHT_T = texture {
> pigment { color rgbft <0.9, 1.0, 0.9, 10, 1>*0.25 }
> finish {
> diffuse 0.1
> specular 0.8
> roughness 0.9
> reflection 0.85
> }
> }
>
> Any help?
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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