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Nothing like a good old fashioned language barrier to get in the way of
progress. I have a niece that took a Japanese language class and my dad was in
Japan a while near the end of the Korean War and he still knows some of it too.
I can't remember any Spanish or German I had in school. I have seen a few web
pages of Japanese content about POV-Ray many times before which almost had me
installing the font for them even though I'd never be able to read it probably.
Would just make them look better I guess.
Wonder what the actual number of languages is that would need to be known to
converse with everyone using POV-Ray. Too many?
Bob
"Gilles Tran" <tra### [at] inapginrafr> wrote in message
news:3880A12D.A1FD29B7@inapg.inra.fr...
> Sander wrote:
>
> > What a pity if we should miss this because the Japanese POV-users don't post
> > here! I suppose that you could now and again make us aware of what is going
> > on in Japan (in this regard :).
> > (I wonder how much more we don't see - or I don't get to see...)
>
> Yes, it's a real pity, because the Pov scene seems quite lively in Japan, and
> lively enough to support 2 consecutive Pov books. And our Japanese friends are
> quite talented with Povray, art-wise and math-wise. They keep up with the
latest
> developements, have a lot of stuff translated and so on. From my discussions
> with Tsutomu Higo, I understand that many Japanese povers think they do not
> speak english fluently enough to participate in the english-speaking
newsgroups.
>
> I surely would like to hear from them more often, because the povray community
> could benefit a lot more from their experience and talent than it does
> presently. For instance, it took several years (and Ron Parker's Superpatch)
for
> Ryoichi Suzuki's isosurface patch to become popular.
>
> G.
>
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Chris Huff wrote:
>
> > Just look at this one http://www.koganet.or.jp/~sylow/IMG/facet.jpg
> > (don't look too close or you won't see nothing !). I can't figure
> out
> > how it was done.
>
> A bunch of objects in an array, rotated by an amount depending on
> their
> position. You can see that they are really arranged in a rectangular
> grid, with every other row offset a bit(OK, a hexagonal grid). I was
> able to recognize the effect because I did something similar with one
> of
> my macros and some cones, but it wasn't anywhere near this good.
> I'm not sure how the face effect was done, although I can think of two
> possible ways: A pigment using an image map, disguised by the
> reflections and rotations, or the reflections themselves of an image
> map
> on a plane behind the camera. It is hard to tell, and the varying
> colors
> don't make it easier, but I think it would be nearly impossible to get
> the reflections aligned properly. It is probably an image map buried
> in
> the texture, either way it is a great effect.
> It is kind of...shocking...to see that in what is at first glance just
> a
> geometric design.
> It makes a good desktop pattern, too, if a bit-dizzying. :-)
>
My guess is that the objects are rotated relative to the lightsource to
show a certain amount of shadow to create the shades of colour for the
image. It's so subtle I missed it at first...
Remco
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Bonsoir Gilles,
Thank you for posting this very detailed list of links.
Thanks also for the water drop source.
>I understand that many Japanese povers think they do not
>speak english fluently enough to participate in the english-speaking
>newsgroups
This is too bad in my mind. I, for one, would welcome their participation.
>After all the pov-script is international.
Yes!
Thanks, again,
Peter Warren
war### [at] hotmailcom
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