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I hope someone (hint, hint) can port (is this the correct term?) it to ANSI
C, 'cause Quick it ain't. :)
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A mac form. would be really nice, too few ( none besides blob sculptor ) good
modelers at all...
TonyB wrote:
> I hope someone (hint, hint) can port (is this the correct term?) it to ANSI
> C, 'cause Quick it ain't. :)
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John VanSickle <van### [at] erols com> wrote:
: In QuickBasic.
Please don't swear! This is a public forum.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Juha wrote:
>
> John VanSickle <van### [at] erols com> wrote:
> : In QuickBasic.
>
> Please don't swear! This is a public forum.
>
It's not the programming language but the programmer that makes a
program. As far as I can see from his page and SSS John can do far
better in Quickbasic then most people could in any other language.
Admitted, QuickBasic isn't the latest RAD tool and won't get all the
speed out of your machine but if you're used to POV parsing who cares?
;)
(We'll see how long I can make that stick...)
Remco
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Don't you know that Real Programmers Don't Use Basic? :)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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In article <387B0EF8.719177E3@xs4all.nl>, Remco de Korte
<rem### [at] xs4all nl> wrote:
> It's not the programming language but the programmer that makes a
> program.
Well, I have heard a saying that goes something like "A cook is only as
good as his ingredients." I think it applies to programming, too.
Java maybe? It still isn't speedy, but is probably a lot more versatile
and definitely more portable.
> As far as I can see from his page and SSS John can do far
> better in Quickbasic then most people could in any other language.
Well, I can't really tell, because I don't know of a QuickBasic for Mac.
But he would have to be good in order to create the SSS.
> Admitted, QuickBasic isn't the latest RAD tool and won't get all the
> speed out of your machine but if you're used to POV parsing who cares?
Good point about the POV parsing...
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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In article <3879728E.A1990073@earthlink.net>, rdm### [at] earthlink net wrote:
> A mac form. would be really nice, too few ( none besides blob sculptor )
> good modelers at all...
Umm, there is also jam(another blob modeller), MeshWork, and several
others. Just none which fill the particular niche that this one fills.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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John VanSickle wrote:
>
> That time off before I have to start on the next Rusty animation is
> coming in handy...
>
> To facilitate the Subdivision Surface Suite--and because not even the
> best shareware modeler for POV-Ray has it--I am writing a triangle mesh
> modeler for POV-Ray.
>
> In QuickBasic.
>
> It's about 90% done (I just need to rotate the views, add the ability
> to read and write PCM files, and it'll be done).
>
> Regards,
> John
> --
> ICQ: 46085459
You're right, it's crazy. But good on you for doing it 8=)
PoD.
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Ken wrote:
>
> John VanSickle wrote:
>
> > I suppose I will post the .BAS file somewhere...
>
> Which version of QuickBasic are you using ?
>
> I only have QBasic 0.5 on my system at this time which does not
> support the many or the advanced features of some of the newer
> versions of QuickBasic <whine>.
I'm using QuickBasic 1.1 (released in 1992). As far as I know, even
if you're using GW-Basic you'll be in good shape.
Regards,
John
--
ICQ: 46085459
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Nieminen Juha wrote:
>
> Don't you know that Real Programmers Don't Use Basic? :)
Real programmers, when confronted with nothing but Basic, use that to
write a hex editor, use that editor to write a better hex editor, and
do the rest of their work with that better hex editor. Real programmers
can compile stuff in their heads.
Regards,
John
--
ICQ: 46085459
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