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Hy,
I modelled a screw and now tried to get a good material but I wasn't
successful. It should look like the metal at www.lightflowtech.com
gallery picture 2. I think it should be possible with povray.
Can someone help me to adjust the different parameters ? Thanks a lot
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In article <386F7F06.3D483E9A@t-online.de>, Christof Schuler
<chr### [at] t-onlinede> wrote:
> Hy,
> I modelled a screw and now tried to get a good material but I wasn't
> successful. It should look like the metal at www.lightflowtech.com
> gallery picture 2. I think it should be possible with povray.
> Can someone help me to adjust the different parameters ? Thanks a lot
I fixed up a scene that is pretty close, although the metal texture
looks more plain(because of the lack of surroundings). I will post it in
povray.text.scene-files.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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Thanks a lot,
but there is an error
reflect_metallic <----ERROR
povray doesn't know this word.
Christof
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That's a new "patch" keyword when using MegaPOV custom version of POV-Ray.
http://nathan.kopp.com/download.htm
Bob
"Christof Schuler" <chr### [at] t-onlinede> wrote in message
news:386FD3AB.ED043CBB@t-online.de...
> Thanks a lot,
> but there is an error
>
>
> reflect_metallic <----ERROR
>
> povray doesn't know this word.
>
> Christof
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In article <386FD3AB.ED043CBB@t-online.de>, Christof Schuler
<chr### [at] t-onlinede> wrote:
> reflect_metallic <----ERROR
>
> povray doesn't know this word.
Oops, that is an unofficial feature from MegaPOV. Sorry about that...
Just comment it out. In this case, the effect it gives is pretty subtle.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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Hy,
I rendered it with 1280x1024 aa0.3 (metallic_reflection comment out) but
-sorry- it was disappointing. Is the reason the missing MegaPov ? Do you
have perhaps a picture on a web-page ?
Thanks a lot
christof
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In article <387060B4.C5A0900A@t-online.de>, Christof Schuler
<chr### [at] t-onlinede> wrote:
> Hy,
> I rendered it with 1280x1024 aa0.3 (metallic_reflection comment out) but
> -sorry- it was disappointing. Is the reason the missing MegaPov ?
Well, that is part of the problem, it looks slightly less realistic
without it. But the biggest problem is the lack of surroundings. The
image on the web site has some stuff around it, this only has the
checkered plane.
And it isn't an exact copy, it still needs some tweaking. The normal and
pigment need a little adjustment. It is just something to get you
started in the right direction...
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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Hy,
it took some weeks, but I decided to download MegaPov 0.4 and succeded
in "installing". And really: it is much much better than PovRay allone.
Not as good as Lightflowpath, but I hope it will become as good as it in
the next version with MegaPov included.
Christof
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In article <38AEAF0D.CAB00F8E@t-online.de>, Christof Schuler
<chr### [at] t-onlinede> wrote:
> it took some weeks, but I decided to download MegaPov 0.4 and succeded
> in "installing". And really: it is much much better than PovRay allone.
> Not as good as Lightflowpath, but I hope it will become as good as it in
> the next version with MegaPov included.
What is it exactly about Lightflow that you like? I don't have Windows
and there doesn't seem to be a PPC Linux version, so I can't run
it(well, I could under SoftWindows, but...). I have looked at the web
page a little, and just don't see what is so nice about it...
If there is a specific function or feature that you like and which POV
lacks, it might get added in...
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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The fast displacement mapping looks's nice.
--
Lance.
The Zone - http://come.to/the.zone
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