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1 Nov 2024 03:15:32 EDT (-0400)
  house model (Message 1 to 8 of 8)  
From: Nick Portelli
Subject: house model
Date: 28 Nov 1999 23:36:43
Message: <38420331.49291EC4@pilot.msu.edu>
Does anyone have a model of an old house, the kind that might be on
Frances country side?  Likr from WWI or II.  And does anyone have any
decent idea'd on how to make the model blasted out?  I'm trying while
loops but they are hard to control.


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From: Steve
Subject: Re: house model
Date: 29 Nov 1999 15:47:42
Message: <3842D379.EEE1B8E3@ndirect.co.uk>
There's an explode macro somewhere, I'd check the links page
at povray.org.  

Nick Portelli wrote:
> 
> Does anyone have a model of an old house, the kind that might be on
> Frances country side?  Likr from WWI or II.  And does anyone have any
> decent idea'd on how to make the model blasted out?  I'm trying while
> loops but they are hard to control.

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps


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From: Ken
Subject: Re: house model
Date: 29 Nov 1999 16:08:32
Message: <3842EAD7.9B8BEB2A@pacbell.net>
Steve wrote:
> 
> There's an explode macro somewhere, I'd check the links page
> at povray.org.

http://www.geocities.com/SiliconValley/Lakes/1434/

-- 
Ken Tyler -  1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Nick Portelli
Subject: Re: house model
Date: 29 Nov 1999 18:21:32
Message: <38430AE1.90E62F1B@pilot.msu.edu>
I know thanks.  But I don't want to blow it up.  I want one already
blown up. 

Steve wrote:
> 
> There's an explode macro somewhere, I'd check the links page
> at povray.org.
> 
> Nick Portelli wrote:
> >
> > Does anyone have a model of an old house, the kind that might be on
> > Frances country side?  Likr from WWI or II.  And does anyone have any
> > decent idea'd on how to make the model blasted out?  I'm trying while
> > loops but they are hard to control.
> 
> --
> Cheers
> Steve              email mailto:sjl### [at] ndirectcouk
> 
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
> 
> web http://www.ndirect.co.uk/~sjlen/
> 
> or  http://start.at/zero-pps


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From: Gilles Tran
Subject: Re: house model
Date: 30 Nov 1999 05:24:10
Message: <3843A5F2.4501D63B@inapg.inra.fr>
It's already hard to build things in 3D, and it's even harder to ruin them in
a proper fashion. If I had to do that, I'd try to use height fields for the
walls, with holes "painted" in the right places. With the right textures
(image maps) added for realism (burn marks...) it could be feasible. You
could even base the height fields and the bitmaps on real-life pictures, at
least for the outlines.
G.

Nick Portelli wrote:

> I know thanks.  But I don't want to blow it up.  I want one already
> blown up.


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From: Charles Fusner
Subject: Re: house model
Date: 30 Nov 1999 21:26:10
Message: <384485C6.20D08D7F@enter.net>
Nick Portelli wrote:
> 
> I know thanks.  But I don't want to blow it up.  I want one already
> blown up.

<Fester Addams voice>
Ah, heck, nobody ever wants those do-it-yourself projects anymore.
</Fester Addames voice>

<g>
Charles


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From: Björn Magnusson
Subject: Re: house model
Date: 1 Dec 1999 11:17:48
Message: <38454A2E.5FC0C396@home.se>
> <Fester Addams voice>
> Ah, heck, nobody ever wants those do-it-yourself projects anymore.
> </Fester Addames voice>

I thought we had agreed to not use any html... ;-)


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From: Ron Parker
Subject: Re: house model
Date: 1 Dec 1999 11:21:54
Message: <38454b22@news.povray.org>

>> <Fester Addams voice>
>> Ah, heck, nobody ever wants those do-it-yourself projects anymore.
>> </Fester Addames voice>
>
>I thought we had agreed to not use any html... ;-)

That's not html.  Valid element names don't contain spaces.  HTML 
would be more like

<voice type="Fester Addams">...</voice>

-- 
These are my opinions.  I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html


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