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Alan Kong <ako### [at] povrayno-spam org> wrote:
: Probably some form of uv_mapping is what you are looking for. Nathan
: Kopp's UVPov v6.1 (unofficial POV-Ray for Windows, source provided) has such
: mapping for some objects but I don't think the box was among them.
Unfortunately it is.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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On 18 Nov 1999 08:03:23 -0500, Nieminen Juha <war### [at] punarastas cs tut fi>
wrote:
> Unfortunately it is.
Warp, you're right. I forgot the box was included among the uv mapped
objects.
--
Alan - ako### [at] povray org - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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On 18 Nov 1999 08:03:23 -0500, Nieminen Juha
<war### [at] punarastas cs tut fi> wrote:
>Alan Kong <ako### [at] povrayno-spam org> wrote:
>: Probably some form of uv_mapping is what you are looking for. Nathan
>: Kopp's UVPov v6.1 (unofficial POV-Ray for Windows, source provided) has such
>: mapping for some objects but I don't think the box was among them.
>
> Unfortunately it is.
Why is that unfortunate, other than that the mapping is a little
weird?
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Sergio wrote:
>
> Hello,
>
> I'm trying to apply an imagemap to a box but there isn't an box maptype
> avaible.
> If I use planar maptype the other faces aren't mapped correctly.
>
> How can I do this?
> How can I suggest to the PovTeam a new feature?
While you are waiting for the new feature<g> here is a technique
I've used for such an effect. It has been suggested you make a box
out of intersected planes, or polygons, but this technique is
more automated, and also works to apply box-like mapping (or any
texturing) on more complex shapes.
The general explanation can be found at...
http://www.enter.net/~cfusner/tutorial/ch08.html
If this technique sounds like it would work for you, there's an
INC file available from the link at the bottom of the page which
helps apply the technique in general form.
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Ron Parker <par### [at] fwi com> wrote:
:> Unfortunately it is.
: Why is that unfortunate, other than that the mapping is a little
: weird?
Sorry, my wording was pretty confusing. What I tried to say was something
like: "Unfortunately you are wrong, the box is uv-mapped" :)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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