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From: Nieminen Juha
Subject: Re: Simple trick for getting different random numbers in each render
Date: 1 Nov 1999 03:57:38
Message: <381d5602@news.povray.org>
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Alan Kong <ako### [at] povrayno-spam org> wrote:
: Hey, OT! I haven't seen the Suzuka race, yet, Warp! It's due to be
: televised in my area, tape-delayed, in about 20 minutes.
Sorry. I didn't realize that this kind of thing would happen :/
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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From: Nieminen Juha
Subject: Re: Simple trick for getting different random numbers in each render
Date: 1 Nov 1999 04:02:29
Message: <381d5725@news.povray.org>
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Actually you are right. It could be done better this way:
#macro Randomize()
#if(file_exists("seed.dat"))
#fopen ifile "seed.dat" read
#read(ifile,R)
#fclose ifile
#else
#local R=0;
#end
#declare Seed=seed(R);
#fopen ofile "seed.dat" write
#write(ofile,R+1)
#fclose ofile
#end
To use it, call it at the beginning of the file:
Randomize()
and the use rand(Seed) where needed.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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On 1 Nov 1999 03:57:38 -0500, Nieminen Juha <war### [at] punarastas cs tut fi>
wrote:
>Sorry. I didn't realize that this kind of thing would happen :/
Just semi-kidding <s>. I didn't read the thread any further until after I
saw the race.
--
Alan - ako### [at] povray org - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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From: Chris Huff
Subject: Re: Simple trick for getting different random numbers in each render
Date: 2 Nov 1999 05:23:46
Message: <381EBC4D.DE21BBF3@yahoo.com>
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Just one question: Why do you want different numbers each session? It
would just make debugging harder...
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From: Nieminen Juha
Subject: Re: Simple trick for getting different random numbers in each render
Date: 2 Nov 1999 05:32:46
Message: <381ebdce@news.povray.org>
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Chris Huff <chr### [at] yahoo com> wrote:
: Just one question: Why do you want different numbers each session? It
: would just make debugging harder...
I didn't say that _I_ want different numbers in each render. However, there
are many people who want. Ask them :)
There are some situations where "real" random numbers are useful (instead
of having the same series on number each time).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Juha wrote:
>
> Chris Huff <chr### [at] yahoo com> wrote:
> : Just one question: Why do you want different numbers each session? It
> : would just make debugging harder...
>
> I didn't say that _I_ want different numbers in each render. However, there
> are many people who want. Ask them :)
> There are some situations where "real" random numbers are useful (instead
> of having the same series on number each time).
One example would be a web page that offers a render on line example of
how povray works. With a truly random number there would be no reason to
ask the visitor to supply a seed amount since it would be automated and
each time it was activated the visitor would see a completely different
example.
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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From: Chris Huff
Subject: Re: Simple trick for getting different random numbers in each render
Date: 2 Nov 1999 05:50:28
Message: <381EC28E.D413C619@yahoo.com>
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The only situation I can think of is where you want a bunch of different
versions of an object. In that case I simply seed the stream with a
large number multiplied by clock.
#declare globalRandStream = seed(50000*clock);
Then I just make an animation of it, and pick out the good versions.
Not saying this is better or anything, just the way I do it.
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From: Margus Ramst
Subject: Re: Simple trick for getting different random numbers in each render
Date: 2 Nov 1999 15:08:52
Message: <381F4457.F044D0CA@peak.edu.ee>
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I see a potential problem here. Consecutive seeds can give numbers that are
markedly non-random. For example, make a loop to generate a string of spheres,
whose y position is a random number whose seed changes linealrly:
#declare C=0;
#while(C<100)
#declare S=seed(C);
#declare R=rand(S);
sphere{<C,R,0>,1}
#declare C=C+1;
#end
Chris Huff wrote:
>
> The only situation I can think of is where you want a bunch of different
> versions of an object. In that case I simply seed the stream with a
> large number multiplied by clock.
>
> #declare globalRandStream = seed(50000*clock);
>
> Then I just make an animation of it, and pick out the good versions.
>
> Not saying this is better or anything, just the way I do it.
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From: Chris Huff
Subject: Re: Simple trick for getting different random numbers in each render
Date: 2 Nov 1999 15:59:51
Message: <381F5163.E1DB8D0B@yahoo.com>
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A good reason to use a really big number for the multiplier, isn't it?
But yes, you are right, that could possibly become a problem.
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From: Charles
Subject: Re: Simple trick for getting different random numbers in each render
Date: 3 Nov 1999 20:53:45
Message: <3820A8F1.97AFFADD@enter.net>
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Chris Huff wrote:
>
> Just one question: Why do you want different numbers each session? It
> would just make debugging harder...
A couple of projects have occured to me that could use such a beast,
although they have (so far) been of the "neat, but not worth diverting
attention to now" variety. A few ...er.. random ideas:
An abstract art program that keeps a repetoire of objects, textures,
lighting and view elements in separate INC files, and generates
random pieces each time it's run.
An animation script running a variation on the Life Genesis game
which randomly arranges the starting positions of the life pods (in
this case blob components) in 3D space so each run is genuinely
unique.
A POV-Ray file that generates a random figure from a Tarot
deck (or Norse rune cast, or I Ching, or magic 8-ball response,
or... well, you get the idea: plenty of variations) and renders it
along with a text object, or scroll or something expounding the
meaning. For obvious reasons if it kept rendering the same
cast/draw/hexagram each time, it would be self defeating.
You *could* just manually reseed every time, but its just the
principle of having it self contained. Again, it's all stuff to
do when you're bored and don't have a main project or if you have
a more powerful computer than you know what to do with <g>, but
hey, it's a simple enough trick and it might come in handy
sometimes.
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