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I have it too. It's at: ftp://alfred.ccs.carleton.ca/pub/dkbtrace/dkb2.12/
To answer the test in a generalized way, I think I score a 93, as in
percent.
Bob
Ken <tyl### [at] pacbell net> wrote in message
news:381A89CD.1E635CDC@pacbell.net...
>
>
> Mark Wagner wrote:
>
> > >OTHER
> > >..used DKB-Trace?
> > Still looking for it
>
> Do you want it ? I can either send it to you or find a site for you to
> download it from. It's still out there but would take a while to find
> it for you.
>
> --
> Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Alex Vandiver wrote:
> POV-Ray *ity test, 50 questions
> SIMPLE STUFF
> ..rendered a 'reflective sphere over checkered plane' scene?
Yes
> ..rendered all of the examples?
No
> ..shamelessly stolen and modified one of the examples?
Yes
> ..used POV units less than 0.0001?
No
> ..less than 0.000001?
No
> ..greater than 10000?
Yes
> ..greater than 1000000?
Yes (sun at real distance in centimeters)
> ..done an entire render at 1pps?
Yes
> ..nested more than ten {} blocks?
No
> ..more than twenty {} blocks?
No
> ..upgraded just to speed up your rendering time?
No
>
> UGLIER STUFF
> ..generated height_fields in POV-Ray, for use in POV-Ray?
Yes
> ..hand-coded bezier patches?
No
> ..polygons?
Yes
> ..meshes?
Yes (very small)
> ..smooth_triangles?
No
> ..hand-coded using the right-handed system?
Once
> ..by mistake?
No
> ..using some other system (neither right nor left)?
No
> ..manually specified bounding?
Often
> ..manually specified clipping?
Often
> ..known the difference between bounding and clipping?
Yes, essential.
> ..done animation?
Yes
> ..wthout the clock variable?
Yes
> ..used media?
Yes
> ..and gotten it to work the first time?
No
> ..used the matrix command?
Yes
> ..used julia_fractals?
Yes
> ..used poly, cubic, quartic, or quadric?
No
>
> #PROGRAMMING
> ..used a macro?
Yes
> ..written a macro?
Yes
> ..written a recursive macro?
Yes
> ..for something other than a fractal?
Yes (folding fair organ cards)
> ..written a macro only to do mathmatical operations?
Yes (trig)
> ..used file I/O directives?
No
>
> PATCHES
> ..used a patched version of POV-Ray?
Yes
> ..looked at the POV-Ray source?
Yes
> ..changed the source?
Wouldn't dare !
> ..and had it work the way you wanted the first time?
> ..with beneficial consequences?
> ..released a patch?
> ..that was included in the Superpatch?
> ..that was included in the official build?
>
> NEWSGROUPS
> ..been forced to go to/gone to p.o.t?
No
> ..posted a binary in the wrong group?
No
> ..been involved in a flame war? (>50 messages in one thread)
No
> ..not on p.o-t?
>
> OTHER
> ..used DKB-Trace?
No
> ..contributed to this list?
??
> ..contributed to the YKYBRTLW.. list?
Yes
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About 35 (some questions are quite ambiguous...)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Just relooked at it. My guess of 93% was not counting subcategories, think
I was way off anyway. About 30 out of 50, or 60% yes.
Bob
Nieminen Juha <war### [at] punarastas cs tut fi> wrote in message
news:381aa7f5@news.povray.org...
> About 35 (some questions are quite ambiguous...)
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Way off, 60% yes answers really.
Bob
omniVERSE <inv### [at] aol com> wrote in message
news:381a8fc7@news.povray.org...
> To answer the test in a generalized way, I think I score a 93, as in
> percent.
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>SIMPLE STUFF
>..rendered a 'reflective sphere over checkered plane' scene?
Yes.
>..rendered all of the examples?
Not all of them, but a large number of them.
>..shamelessly stolen and modified one of the examples?
No.
>..used POV units less than 0.0001?
No.
> ..less than 0.000001?
Same as the above.
>..greater than 10000?
Yes.
> ..greater than 1000000?
No.
>..done an entire render at 1pps?
Probably, but the Mac version doesn't have a pps indicator.
>..nested more than ten {} blocks?
Yes.
> ..more than twenty {} blocks?
Maybe. Not by hand, though. Some of my macros would easily do that.
>..upgraded just to speed up your rendering time?
Not yet. :-)
>UGLIER STUFF
>..generated height_fields in POV-Ray, for use in POV-Ray?
Yes.
>..hand-coded bezier patches?
Yes.
> ..polygons?
Never used them, actually.
> ..meshes?
Yes.
> ..smooth_triangles?
Yes, but only once as an experiment.
>..hand-coded using the right-handed system?
No.
> ..by mistake?
See above.
> ..using some other system (neither right nor left)?
No.
>..manually specified bounding?
Yes.
>..manually specified clipping?
Yes.
>..known the difference between bounding and clipping?
Yes.
>..done animation?
Yes.
> ..wthout the clock variable?
Yes.
>..used media?
Yes.
> ..and gotten it to work the first time?
Yes.
>..used the matrix command?
Yes.
>..used julia_fractals?
No.(Well, I have experimented with them...but never done anything with
them.)
>..used poly, cubic, quartic, or quadric?
No.
>#PROGRAMMING
>..used a macro?
Yes.
>..written a macro?
Yes.
>..written a recursive macro?
Yes.
> ..for something other than a fractal?
Yes.
>..written a macro only to do mathmatical operations?
Is this asking if I have made a macro which only does math stuff, or if
the only macros I have made are for math stuff? I have made math macros,
but also a lot of other kinds.
>..used file I/O directives?
Yes.
>PATCHES
>..used a patched version of POV-Ray?
Yes.
>..looked at the POV-Ray source?
Yes.
>..changed the source?
Yes.
> ..and had it work the way you wanted the first time?
Yes.
> ..with beneficial consequences?
Yes.
>..released a patch?
Yes.
> ..that was included in the Superpatch?
Not yet, but I hope some of my work will make it in.
> ..that was included in the official build?
See above.
>NEWSGROUPS
>..been forced to go to/gone to p.o.t?
No.
>..posted a binary in the wrong group?
No.
>..been involved in a flame war? (>50 messages in one thread)
Maybe, I am not sure if the thread I am thinking of would qualify,
though.
> ..not on p.o-t?
If the above is yes, then this one is too.
>OTHER
>..used DKB-Trace?
Nope. Was there a Mac version?
>..contributed to this list?
Yes.
>..contributed to the YKYBRTLW.. list?
No.
>Additions?
Have you ever used isosurfaces?
Yes.
Have you ever done a simulation of anything written entirely in POV?
Yes.
Can you get good results with radiosity?
Sometimes. I am just now getting the hang of it.
Have you ever stayed up past midnight doing test renders and tweaking a
scene?
Yes.
Have you ever used POV-Ray for something other than 3D graphics?
Yes.(The turbulence warp makes nice coastlines for maps. Just turbulate
an image_map of a line drawing.)
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Alex Vandiver wrote:
>
> Without further ado,
> POV-Ray *ity test, 50 questions
41. Is that bad? Can it be treated?
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For those ambiguous questions, the following scoring system is proposed.
Points start with sphere{0,1 pigment{rgb <0,0,0>}} Scoring is as follows:
Answer | Scoring
------------------------------------
Yes | Add rgb <0.02,0,0>
Qualified yes/no | Add rgb <0,0.02,0>
No | Add rgb <0,0,0.02>
[Optional]
For each that have become habit, add a separate normal statement.
Finish statement accorded to those who actually render their final points..
-Alex Vandiver
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Yikes.. only 14/50 here.
Alex Vandiver wrote:
> One thing the POV community is missing is a POV *ity test; in other
> words, what insane things have you done with POV and/or what strange
> tricks do you know? This has no bearing on your artistic ability, POV
> knowledge, or general worth.. ;> I care not so much for scores as for
> additions/corrections. This list does have some overlap with the 'You
> know you have been raytracing too long when..' list, with the difference
> that some people have actually done these things..
> Without further ado,
> POV-Ray *ity test, 50 questions
> SIMPLE STUFF
> ..rendered a 'reflective sphere over checkered plane' scene?
> ..rendered all of the examples?
> ..shamelessly stolen and modified one of the examples?
> ..used POV units less than 0.0001?
> ..less than 0.000001?
> ..greater than 10000?
> ..greater than 1000000?
> ..done an entire render at 1pps?
> ..nested more than ten {} blocks?
> ..more than twenty {} blocks?
> ..upgraded just to speed up your rendering time?
>
> UGLIER STUFF
> ..generated height_fields in POV-Ray, for use in POV-Ray?
> ..hand-coded bezier patches?
> ..polygons?
> ..meshes?
> ..smooth_triangles?
> ..hand-coded using the right-handed system?
> ..by mistake?
> ..using some other system (neither right nor left)?
> ..manually specified bounding?
> ..manually specified clipping?
> ..known the difference between bounding and clipping?
> ..done animation?
> ..wthout the clock variable?
> ..used media?
> ..and gotten it to work the first time?
> ..used the matrix command?
> ..used julia_fractals?
> ..used poly, cubic, quartic, or quadric?
>
> #PROGRAMMING
> ..used a macro?
> ..written a macro?
> ..written a recursive macro?
> ..for something other than a fractal?
> ..written a macro only to do mathmatical operations?
> ..used file I/O directives?
>
> PATCHES
> ..used a patched version of POV-Ray?
> ..looked at the POV-Ray source?
> ..changed the source?
> ..and had it work the way you wanted the first time?
> ..with beneficial consequences?
> ..released a patch?
> ..that was included in the Superpatch?
> ..that was included in the official build?
>
> NEWSGROUPS
> ..been forced to go to/gone to p.o.t?
> ..posted a binary in the wrong group?
> ..been involved in a flame war? (>50 messages in one thread)
> ..not on p.o-t?
>
> OTHER
> ..used DKB-Trace?
> ..contributed to this list?
> ..contributed to the YKYBRTLW.. list?
>
> Additions?
> -Alex Vandiver
--
Samuel Benge
STB### [at] aol com
"And you can fly
High as a kite if you want to
Faster than light if you want to
Speeding through the universe
Thinking is the best way to travel"
-The Best Way to Travel, The Moody Blues
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...so I only earn 25/50, ahem...
can't each IRTC award count for 1 point, huh ? :-))))
Fabien.
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