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11 Aug 2024 01:23:02 EDT (-0400)
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From: Andrea Ryan
Subject: Re: Columns
Date: 24 Oct 1999 22:11:44
Message: <3813BB23.2B0A7CBE@global2000.net>
I'm using blobs and unions of spheres and cylinders to makes the grooves
but when the number of grooves get high, they get smaller and shallower.
When the number of grooves is high enough, they disappear.
Brendan Ryan


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From: Andrea Ryan
Subject: Re: Columns
Date: 24 Oct 1999 22:14:08
Message: <3813BBBB.6CC95672@global2000.net>
I'm not using negative strength right now.
Brendan Ryan

Andrea Ryan wrote:

> I'm using blobs and unions of spheres and cylinders to makes the grooves
> but when the number of grooves get high, they get smaller and shallower.
> When the number of grooves is high enough, they disappear.
> Brendan Ryan


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From: Andrea Ryan
Subject: Re: Columns
Date: 27 Oct 1999 15:58:20
Message: <38175816.658B7A4D@global2000.net>
I might critique your tutorial but where can I find it?
Brendan Ryan

Bruce wrote:

> > What are good methods of making columns?  I tried blobs and unions of
> > spheres and cylinders to make the grooves in a column but they didn't
> > work as well as I thought they would.
> > Brendan Ryan
>
> You could also try my DMesh program. It makes column type objects fairly
> well - you can add all the grooves and bumps you want, as well as other
> dents or imperfections. You could also add some 'vines' snaking around
> it if you had the inclination. You could even bend or curve it around a
> bit if you got real ambitious.
>
> One of the tutorials I'm working on covers exactly this topic - Columns,
> birdbaths and other similiar objects. I could certainly send you the
> preliminary models and info as a starting point.
>
> The program actually has a bit of a learning curve at the moment, but I
> *finally* got back to it after a little unexpected 4-week ...delay... so
> things are picking up on the more 'user-friendly' version. On the other
> hand, my email window is alway open, and sounds like you'd be an
> excellent person to 'critique' the tutorial if you were interested.
>
> Bruce Lamming
> Home of DMesh - Distortion Based Mesh Generation
> http://www.geocities.com/SoHo/Studios/4500/


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