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I might critique your tutorial but where can I find it?
Brendan Ryan
Bruce wrote:
> > What are good methods of making columns? I tried blobs and unions of
> > spheres and cylinders to make the grooves in a column but they didn't
> > work as well as I thought they would.
> > Brendan Ryan
>
> You could also try my DMesh program. It makes column type objects fairly
> well - you can add all the grooves and bumps you want, as well as other
> dents or imperfections. You could also add some 'vines' snaking around
> it if you had the inclination. You could even bend or curve it around a
> bit if you got real ambitious.
>
> One of the tutorials I'm working on covers exactly this topic - Columns,
> birdbaths and other similiar objects. I could certainly send you the
> preliminary models and info as a starting point.
>
> The program actually has a bit of a learning curve at the moment, but I
> *finally* got back to it after a little unexpected 4-week ...delay... so
> things are picking up on the more 'user-friendly' version. On the other
> hand, my email window is alway open, and sounds like you'd be an
> excellent person to 'critique' the tutorial if you were interested.
>
> Bruce Lamming
> Home of DMesh - Distortion Based Mesh Generation
> http://www.geocities.com/SoHo/Studios/4500/
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